Starsector ship locations. Two anchors can be found in the abyss.
Starsector ship locations. When preparing a fight .
Starsector ship locations Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making X4 is a living, breathing space sandbox running entirely on your PC. It used to be called Starfarer. But some Mod M***si cann't stand it any more and murmuring for an update. Colonies are player-owned settlements on planets within the sector. csv while the less commonly edited information is in the . 97a Fixed a rare CTD. It also boasts two large missile mounts and powerful There's almost no truly bad ships in Starsector so it would be boring to have a tier list consisting of maybe 3 tiers. Ship Data Adjustment: Nerfed the ship 'Lab Transport'. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Included are a couple dozen ships and fighters, new skins, new modular Starsector Ships in Cosmoteer? Vanilla Ship I recently started playing Starsector, and I noticed that many of the ships would be a good fit for Cosmoteer, both being 2D design-your-own-ships kind of game. 95a For a player ship, you sometimes want to equip more weapons than your ship can handle and switch between them based on the situation, but you can't actually fire them all at once. The Prometheus' fuel capacity makes it a valuable asset to any scavenging or Approach the Alpha Site. You need to right click the animal crate in the cargo , if it worked you will have a tab open when you exit the cargo , and then you will be able to assign the animal to one of your ships Bonus tip, if you right click a unique animal crate ( you only got one) you click it as many times as you want and get as much doggies as you want Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. AxtheCool • You search for it Its random. Only two cryosleepers can be found per sector. Adds 1 new fighter, 2 new ships, respited the foreshadow and Phasehead xiv. Open menu Open navigation Go to Reddit Home. Derelicts orbiting the gate may carry Survey Data, sleeper pods, Go to starsector r/starsector. I decided to see if I could load up the ship_data. tI have only so far gotten them from a hyper shunt, and the alpha site. Reply reply CorrettoSambuca • Then you have to go into the buy/sell ships menu, and "sell" them to the storage for 0 credits. Explore hundreds of locations to find habitable worlds, rich resource deposits, and lost technology; Assemble a large, powerful fleet or a finely-tuned task force with hand-picked f: Activate the ships unique ability r: Target enemy ship. The previous post was an introduction to ship systems. Colony's ground defenses increased x1. Log In / Sign Up; Advertise on Reddit; Shop 179 votes, 36 comments. Most of us can endure some little glitches and maybe a little incompatibility from the slightly out of date version. More than happy to post my build if you are still looking for OP The Starsector ship size scaling is a little different from what was used in DGW, so there are bound to be some problems. Is there an in game list of where I have things stored/where I've purchased storage space? Thanks in advance! The Conquest-class battlecruiser is a midline design fielded by the Persean League. 95, Combat Drone Replicators can be found in all Special Item spawning Greetings! I'm rather new to Starsector and I'd like to ask for some feedback about a possible colony location. Domain Archaeology "The Collapse plunged So I got to bounty last night to fight a AI fleet including two guardian drone battleships and I was wondering is there a way to edit the files so that you can recover them, the guardians that is. Fighters are generally the smallest ships and Capitals are the largest ships, while Got a mission to scan a ship in the "outer reaches" of a star system. 97a] Amazigh's Ship Foundry by Amazigh [0. r/starsector A chip A close If you open up the vmparams file in the Starsector/ folder, look for this:-Xms1536m -Xmx1536m And change it to: -Xms1024m -Xmx1024m Make sure that when save it, it doesn't add a . The mod also has a superboss that you can get legit and doesn't get weaker like the Ziggurat. Plus the usual, probes, ships, research bases, mining bases and orbital habs. 9a. Also the arbalest/ballista ship, depending on package great support ship, when you're dogfighting you don't expect 5k energy-emp projectile flying towards you with unimaginable speed. The Ziggurat is orbiting the planet; interact with it to complete the mission objective. Even if it’s corrupted, the worse kind, it’s still worthwhile to use. The Paragon-class Battleship is a high tech design fielded by Tri-Tachyon. The ship can be fought and recovered at this point, but its Mote Attractor and level 10 officer will be extremely dangerous Starsector > General Discussion > [SPOILER] Orion-Perseus Abyss Archive « previous next » Pages: [1] Print; Author Topic: [SPOILER] Orion-Perseus Abyss Archive (Read 13736 times) Mrtophatcat. In all variants the Buffalo is slow Here, I categorize the ships of Starsector in terms of their general usefulness. true. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. Vanilla ships are usually just the ship name, but most mods use prefixes to help preserve uniqueness, so you might see a ship ID string of "ms_tartarus" when the actual ship's name is just "Tartarus". At the end of the day All thise missions that pop up are new locations tgat spawn in once you accept the mission. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. The purpose of this experiment is to illustrate how well the current set of ships stacks up in the grand scheme of things, which might be a resource for players After many cycles and having 8 colonies completely developed between two star systems, several with alpha cores and administrators with industrial planning, I have come to the conclusion that it's mathematically impossible to produce a surplus of supplies and ships & hulls whilst having spaceport, ground defences, patrol hq, orbital stations, waystation (and all of these Hey man Could you please implement some kind of incredibly fast and fast shooting red ship. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the UAF supercapitals. The easiest way to get to this location is Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. It is highly recommended to use the third party GUI Ship Editor tool to create There may be a delay if you’re swapping between large ships, but if your flagship is a frigate, it should be nearly instantaneous transfer. Reply reply Posted by u/kasrkin519 - 17 votes and 8 comments The short answer is that most ships are at least decent for their role, but some ships are more "reliable" or "forgiving". 1a Phase Teleporter cooldown increased to 10 seconds 0. 8. 2. Unlike many ARPGs where character building can The Medusa is a fast high-tech destroyer. Hammerhead is - in my humble opinion - one of the easier ships to learn to pilot, since the "business end" of the ship is entirely in the front. Out-of-memory / heap full crash! (OutOfMemoryError) If you are running a huge number of mods, this could indicate that you need to allocate more memory to Starsector. Its relatively expensive with 24 supplies, 25 fuel/LY and 60 crew members, but still the most efficient hauler I have seen. Wormhole Anchor 'Foxtrot' is found in a guarded Ships for sale are the same ships that can spawn in fleets originating from that market. txt extension, otherwise it won't work. It is highly recommended to use the third party GUI Ship Editor tool to create a . Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. Surprisingly effective if only because only one loadout has to be perfected. 97a] ED Shipyard by Ed, Nick XR Since other folks have covered the 'exploration content' side of things, I'll recommend my mod for exploration ships. Old. Thousands of ships like this were sent in waves, some independent, others attached to (or manufactured by) similarly automated motherships following the first wave of robot probes. It should let you know if there is a connection in the left part of the screen by the modifiers. 95 way before the drama and stopped playing starsector for a while. Posted June 14, 2012 by Alex in Development. I saw this ship now so many times on Youtube yet i dont know how to get it Can somebody help me out here. 1. Are there any clues on how to find the cyrosleeper ships or is it totally random? Thanks. The more commonly balance tweaked information is in the ship_data. 95a Phase Teleporter (Hyperion) Requires Inactive Gates can be found when exploring the sector. 2D RPG/Trade/Fleet Combat Game Members Online • MrSadCord. Its infuriating at how shy ships sometimes are either to engage, or sometimes to retreat. 97a] Asteroid Ship Pack by liam556 [0. 97a] Domain Explorarium Expansion by SparraNova [0. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. if you go to a colony, hit F to view your fleet and you'll see the tabs available on the top (own fleet, open market, military Xhan Empire's Pharrek is a very strong frigate. a on prism Free port. An in-progress blog post is available The Astral-class Carrier is a high tech design fielded by Tri-Tachyon. One of the dungeon types has yiu meeting Omega enemies. Ship systems in Starsector have a few different formats, mostly governed Mine has to be the mule! It's a tank, cargo hauler, pressure ship. Remnant Battlestations - Defeat to stop new remnant fleets from spawning in the system, often in systems with good colony locations. Stuff i know about so far: H. csv entry contain all of the information directly about a ship. Most locations and encounters rely on background music shared by the faction the player is dealing with, but Galatia Academy will be the first location to get a unique piece of music not used anywhere else in the game. Ensign; Posts: 23 [SPOILER] Orion-Perseus Abyss Archive « on: February 02, 2024, 11:12:59 PM » Obvious spoilers ahead you have been warned. I find the Notes []. Missiles and fighters take damage, so you can use them like PDs, and the number of energy spheres is quite large, so you can easily clean up a large amount of fighters If you bought a blueprint location from a pirate (if you got it from the person with the flashy clothes and the drink rather than the bar historian for story points), the ship or whatever that has the blueprint will not be marked. r/starsector A chip A close button. After that, it collapses, Description. Ship systems will often also make use of a script file and sometimes a projectile file. The cryosleepers ("Calypso" and "Tantalus") are named in Well apparently no. Some mods add set, specific How to find the cyrosleeper ship? I made all ships salvagable and I was hoping to find one of the guardian ships to test it out. 4000 base cargo capacity, burn 7 and no civilian systems, so an augmented drive field turns it into a reasonable burn 9 ship. 96 No longer requires 0-flux boost Cooldown increased to 15 seconds (was: 10) 0. Make sure you have a free spot in your fleet, it's a guaranteed recovery. Medusa can be fitted for a variety of roles, BigBeans Ship Compilation - Main ship pack DOWNLOAD: https: Updated for Starsector 0. ADMIN MOD Creating standalone stations ? Question A lot of items say that they require a So i got This ship from the I. Sort by: Best. Next restart everything was fine, and I haven't managed to reproduce the bug. 57K subscribers in the starsector community. Acquiring []. Then yeah ideally the planet that you use it on should have no atmosphere, that avoids pollution which would otherwise increase hazard rating. The smaller ships can handle themselves, especially carriers. So you can go all crazy all in get blitzed, damaged and Search black hole systems for a derelict carrier. Silly Culture-esque names, old weapons roughly analogous to what the ship is supposed to do (“Warwolf” for a Gryphon for example), thematic animal names (had an Odyssey called “Diamondback” and a Ziggy called “Spotted Ray”), and then some edgy stuff mixed in on occasion (I named a four Plasma Cannon equipped Paragon “Slaughter”). Controversial. Right-click your desktop shortcut for Starsector and select "Open file location". Arcadia - Agreus - Independent Askonia - Cruor - Sindrian Diktat Aztlan - Chicomoztoc - Hegemony Canaan - Asher - Luddic Church Hybrasil - Culann - Tri-Tachyon Isirah - Kapteyn Starworks - Pirate Magec-Achaman - Nova Maxios - Independent Mayasura - Lost Astropolis - Pirate Naraka - Yama - Hegemony Thule - Kazeron Go to starsector r/starsector. The hauler is found orbiting an Ice Giant with Abyssal There is no way to tell for sure unless it explicitly says "orbiting x type planet", your best bet is to built a Sensor Array at a stable location, if any, and to spam Sensor Burst every few degrees. Reply reply FunnyFreckSynth • I know; I use bootlegs of DME and Magellan myself. M. The hauler is found orbiting an Ice Giant with Abyssal Average Starsector transponder off moment Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. Lmao some of you starsector guys are really a special kind of breed. Once you recover it, cart it around and it'll give you blueprints, and eventually hint at the location of another ship. The Nebula also has another quirk: If a mod that adds additional ships has a problem and fails to add a ship, or was updated to remove the ship in question, a Nebula will spawn in its stead. It can be used to place a Gate in a star system of the player's choosing. csv, you will see a list of categories. This obviously requires blueprints and for bigger ships can take several months of in game time (on the plus side, you do pay significantly less than if you bought it new from a different faction). 2D RPG/Trade/Fleet Combat Game. Its a very nice role for it and I almost always have one escorting my least mobile ship. Edit: what you're doing Starsector 0. This makes the Nebula perfect for normal-sized fleets that need to reach an important location in a short amount of time, without slowing that fleet down. csv . r/starsector . I purchased some storage space somewhere and left a ship there. Increases Luddic path interest by 4 As a special item added in Version 0. Pages that were created prior to March 2024 are from the Fandom Starsector Wiki. Thousands of ships and stations trade, mine and produce, all realistically simulated. Iron Shell. ini Open with notepad. Tough I think the location only influences the odds of Blueprints spawning and not on which Blueprint it is. Added Accipiter destroyer battlecarrier. 9. Not too 11 votes, 11 comments. ship With 100% CR (Crew Training+Endurance) and all the extra PPT-giving skills (Wolfpack Tactics, elite Systems Expertise), along with Hardened Subsystems, even an SO monitor will easily last 10 minutes before it goes below 50% CR - The tutorial ship, and for a tutorial ship it's really good. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). Its Defeating all 4 of the Abyssal boss fleets - 2 Elysian, 1 Dawntide, and 1 Duskborne - from the then-current 1. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. 2D RPG/Trade/Fleet Combat Game Greetings! I'm rather new to Starsector and I'd like to ask for some feedback about a possible colony location. It's super ship start features the Valorous XIV, an incredibly fun frigate to pilot and solo the game with. 97a] BigBeans Ship Compilation by BigBeans [0. As in Quests, stories, you can find at a bar, or some really cool secrets that reward you with unique ships/loot. It has a unique ship system called the Zandatsu which propels it in a direction similar to a Wolf's phase skimmer only it'll reflect hostile missiles back to their owners while also buffing your weapons fire rate and strengthening your shields. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or Hey folks! I'm setting up software for a community computer lab, and I thought it would be a lot of fun to buy and install star sector onto the computers for people to come jam on during their off time! So for 4 supply points I can deploy a mobile pd escort that can drive off phase ships, kill missiles and fighters at long range, and use damper to tank capital fire. If you can produce $100k per month, and you order a Skip to main content. Regroup means they will replenish their stregth at your ships and orbit you. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. The Paragon possesses a unique Advanced Targeting Core that doubles all non-PD weapons' ranges, while the PD weapons get a 60% increase instead. 96 it can be used at any flux level. I know from forum diving that you can get a second by spending Story Points, of which I have 32. r/starsector upgraded my colony and the first bar I go into has the revenant bp location for sale, couldn’t afford it either Reply reply Morthra • The Revenant is a phase hybrid freighter/tanker, cruiser size. Skip to main content. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with Saved searches Use saved searches to filter your results more quickly 32 votes, 15 comments. Honestly know my life is about to get easier when I find one or two. Content unlocking missions adds an in-game reward at the Tia system which contains omega weapons. some kind of like red chaingun fast energy projectiles I can help you with the sound I got a great idea, I also have a suggestion for some energy rockets that have unlimited ammo but have no homing on them to make the ship to some extent reliant on skill ive seen what this guy has Ship Data Adjustment: Nerfed the ships 'Cimbasso' and 'Trombone'. For reference, one of the options was the [Rime-class] Freighters from Diable Avionics, 600 cargo points, 8 burn speed, 10 supplies of upkeep and more importantly, a low profile of 60 iirc vs [Fizgon?-class] Freighters from VAO, with 700 The next update comes with new music for one of the key early locations in the game, the university space station – Galatia Academy. AlAYS GRAB THEM, ESPECIALKY THE SCAN THE STATIONS ONES. I also have another automated Onslaught xiv wich I salvaged after a quest. It also comes in medium and large launcher variants. It can be used to place a gate in a star system of the player's choosing. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Your best bet, honestly, is exploring for a blueprint and building it yourself. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. ship file. Can be dead simple if its an uncolonized system, or super tricky if one of the core worlds. Matriarch with targeting package is such a nuicance, having insane range and fighter support, can carry both bombers and fighters, great ship overall. Jan 9, 2025 · The Atlas-class Superfreighter is a low tech logistics ship fielded by the entire Persean Sector. . Unofficial Starsector Discord damage control Building Heavy Industries also lets you place orders on ships/weapons/fighters for yourself (command -> custom production). Two such ships that I include in that category would be Hammerhead and Mule. Paragons can be spawned by markets that are sufficiently large (>=10 4 , I think?), military, and belonging to Tri-Tachyon or Independents - so Ogma in Hybrasil or Nortia in Askonia. It's a one time fee to unlock storage per market and each storage has infinite cargo space and ship slots. 1 version of The Knights of Ludd mod. They cost 160k to construct. It's a very simple destroyer, shoots forward with Accelerated Ammo Feeder (AAF) and has token missile . AI handles it well too. Either way the rewards are usually in the 40-80k range, so decent if you are strapped for cash (or just starting out and have a single ship) VERY early game only. Typically it will be on a derelict ship but I've seen the blueprints show up in caches and planetary ruins. It sure beats wandering around large systems for 15-30 minutes, or missing cool stuff by accident. It has no weapon mounts whatsoever, but it's a phase ship. I forgot which system it's in. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. ALWAYS strafe targets, especially ones with nukes and EMP as it will prevent them from hitting major locations. Give it salamanders and a deep flux pool and it will distract and harass several enemies The Buffalo is a ubiquitous logistics feature of many fleets wanting destroyer-sized hauling capacity, with its ample cargo hold for its maintenance cost and decent burn speed. Wormhole Anchors have a base price of 150,000c. All other phase ships can be stealthy (except the Ziggurat which will always reveal your identity even when going dark), but since this is the phase ship with the largest I'm new to the game and haven't been able to find an answer to this. The best way is to fly the ship and have the ai fly it with and without officers. I've read multiple guides and suggestions before asking here about what to look for like Class 4-5, have a shunt or Does anyone know how to get more "Omega" tier weapons. 0 License unless otherwise noted. But just buying them is sometimes the easiest solution. Go to starsector r/starsector . Now its shield efficiency is 1. Commander; Posts: The Prometheus is the largest Tanker available in Starsector, able to carry vast amounts of fuel at a supply efficiency unparalleled by smaller tankers. 97a] Arma Armatura by shoi [0. This was after several successful ship builds/saves (and a fresh restart), so I'm not really sure what happened. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. Imperium. These systems generally have the With 100% CR (Crew Training+Endurance) and all the extra PPT-giving skills (Wolfpack Tactics, elite Systems Expertise), along with Hardened Subsystems, even an SO monitor will easily last 10 minutes before it goes below 50% CR - Early on you won't find much, increasingly though as you keep exploring you'll find rare ships and even derelict capital class variants. I may occasionally use this page to put out some pre-release alpha version for Both the ship you're piloting and the ship you want to pilot need the neural hullmods. z: Change your fighters stance form Regroup/Engage to the other. You will find some very rare ship when explore the sector like the 14th battlegroup ships. Though, the unwanted attention that having it on my fleet brings always leads me to only use it in 1-3 fights before tossing it into the storage, so I never used it enough to know of its full potential or its weaknesses After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. As of game version 0. X4 is a living, breathing space sandbox running entirely on your PC. ship file and a ship_data. I: Research Station outside of the map of Mercy System. Two anchors can be found in the abyss. Best. It is formatted in Starsector's somewhat loose JSON schema. Now they have a built-in hullmod that limits the wings they can carry. To add to what you wrote tough, most factions require you to have a commision on top of a high rep to buy from their military market, independents being the big exception. The Combat Drone Replicator is a special item. Dissipation is still the best measure of much firepower you can put out at one time. system file in \data\shipsystems\. Wayfarer (P) Go to starsector r/starsector. Performance varies wildly. oh! lol, yeah I had trouble with that too. you can spawn one at the player fleet's location by copy+pasting the The Buffalo is a ubiquitous logistics feature of many fleets wanting destroyer-sized hauling capacity, with its ample cargo hold for its maintenance cost and decent burn speed. ED Shipyards has the Wurgandal (you might also find the Newfoundland interesting). Page content is under the Creative Commons Attribution-ShareAlike 4. They all have resistance to storms and solar coronas and increase your fleet's agility on the campaign map. I've also heard legends of Neutrino LP eradicators are probably the best ship in the game and can fit any role you need them to, and only begin to drop off in deep endgame when 10 eradicators with maulers and HVDs just arent going to cut it against 3 radiants or an alphacore onslaught. Autofiring weapons, missiles and fighters will prioritize this ship over other enemies. 48K subscribers in the starsector community. You need a tonne of crew to recover those, if you don't have enough but really want the ship, Mark down the location and come back for it later. csv is expected in location \\Starsector\\mods\\ExampleMod\\data\\weapons\\ship_sytems. Support Ships Pack V0. It can be installed into the Ground Defenses and Heavy Batteries structure. The Pirate variant comes with built-in Shielded Cargo Holds and ballistic weapon mount while the Hegemony auxiliary variant comes with built-in Militarized Subsystems. Each such factory has a pool of 4 ships to choose from, 1 for each size. Now it doesn't have the built-in hullmod Augmented Drive Field. The storage tab is to the far right of the submarket list. Ships come in multiple hull sizes, design/tech type, and have a designated SS+ makes rare ships slightly less rare, but I must admit Conquests and Astrals are not common at all. Also had some friends go through the descriptions and proofread them so the descriptions should be better now. Dec 20, 2024 · Today I’d like to talk about a new ship we’re adding to the game, The next update comes with new music for one of the key early locations in the game, the university space station – Galatia Academy. Do this by increasing Minimal weapon mounts permit the ship to mount nominal PD weapons package. For the AI, it will usually just fire everything so it's best to only give it Bring one or two max. It can be used to place a Gate in a star system of the player's choosing. And it doesnt stay like this. system file and a ship_systems. A . This. the ship shop is actually in your fleet screen. Equip the 4 days ago · The Conquest-class battlecruiser is a midline design fielded by the Persean League. Get app Get the Reddit app Log In Log in to Reddit. Despite directly ordering a ship to move it doesn't, or is distracted. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. Port Tse Franchise Station) and certain stations from other mods. " It's simple. New. But I think that probably does not affect the "Standard recovery", also you gain more credits when just scavenging, but I was just looking at resources (supplies A . ship_systems. And "list ships" will give you all the ID strings of the various ships. You can also now do a custom start with the new ship added! Also fixed the uneven phase coil glows/ Civ Hesperides now has the same thruster layout as the The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. I saved when I entered, and have spent a total of about 3 months looking everywhere. In all variants the Buffalo is slow Starsector (formerly . [close] Domain-tech Features: Spoiler. At the very top of ship_systems. 97a] Diktat Enhancement by JAL28 [0. This apparently unresponsive hulk has been ravaged by centuries of exposure to charged There are also three coreworld locations with free storage, the abandoned terraformer station, abandoned siphon, and uh, the abandoned habitat or whatever? Mayasura, Yma, and Corvus. Share Add a Comment. This is equal to 300 + the sum of the 5 highest Sensor Profiles in a fleet. A common sight in many large fleets, the Atlas is hampered by its low burn speed and being a Civilian-grade Hull. Currently contains 2 capitals, 4 cruisers, 8 destroyers, and 8 frigates. Skip to main content . Major suck ass when you get double teamed, 4 doritoes at once. Its Ground Support Package makes it suitable for raiding. Going from left to right, the Special ships: "secret ships" not present in ship catalogue, can be recovered, but dont have blueprints, ships like remnants and derelic drones Rare ships: Usually ships reserved for one faction that spawn rarely (due to size and cost). Set Locations. ship file, although The Wormhole Anchor is a special item. Ship Data Adjustment: Nerfed the ship 'Flugelhorn'. In general, it is more important to have Recovery Operations 1, and Salvaging 3, since those affect what you salvage. Sometimes, you can find unique ships there, either as derelicts or as rewards for boss battles. Expand user menu Open settings menu. Captains who can work around these limitations are rewarded with All the location of restoration dock in the game. That era of Feb 2, 2024 · Starsector > General Discussion > Effective for baiting and juking enemy ships. Rarely, Tarsus-class ships are outfitted with combat oriented hull or armor boosting modifications, which make them more difficult to maintain. A wiki. Colonies were added in version 0. Ship/Weapon Pack has the Cathedral-class. I have 1550 sensor power, have You can buy ships from market, bigger colony mean better and more ship for you to buy. But when I approach (and make contact with) the primary The Valkyrie is a Destroyer-scale logistics ship dedicated to transporting Crew and Marines. It boots how much the industry makes and improves the quality of ships it gives you. Combat Drone Replicators have a base price of 60 000 credits. While the Valkyrie's Hullmod is not as effective as the Advanced Ground Support package of the Phantom, it can mount small weapons, allowing it to take part in battles as something slightly more than just a distraction. the idea that its a tri-tach phyops capital ship, hence the skeleton on it, made of or driven by the mess, or maybe an Spam, One ship class doctrine "The Kite meta is real. This ship system is known to be used on the following ships: Hyperion The teleport range is 1500 units, cooldown is 15 seconds. I was kinda dumb and overrated it in the previous tier list giving it an A. When I saw this beautiful game I immediately knew what I wanted to do start a game as my own "nation" (faction) with ships and weapons that I designed, build a colony, then have fun with slowly taking over the sector. csv entry for the ship, and trying to do so gave an EXCEPTION_ACCESS_VIOLATON and crashed to desktop. Reply reply EpicTime- • I was sad when i heard that DME disappeared from I'm referring to custom ship production using owned colonies & blueprints. what are the best mods for starsector? There are many but the best rn is nex This asks you to sacrifice ships to it, and based on your sacrifices, it will give you a ship. I often have the opposite problem, where a perfectly healthy capital ship with zero flux is inexplicably reversing away from combat and refuses to engage despite having a reckless captain. Very supply efficient. Open comment sort options. Make sure both ships are on the map. I might be able to do I used to play it in . Otherwise, like with other rarer ships (Aurora, Astral, Paragon), you're going to need to try and find them on the rare occurances they appear in Tri-Tachyon fleets and pray that they're boardable once you've disabled them, or hope you find them as Derelict Ships. r/starsector which cargo ships seem more suited to early game needs. 2D RPG/Trade/Fleet Combat Game It has a system that fires a number of small energy spheres from both sides of the hull and moves them to the desired location, but the EMP damage is so powerful that it can easily neutralize even a single capital ship. Transition seamlessly from 1st person action, boarding ships and visiting their bridges, to an expansive strategy and management simulation. So here it is. Navigate the folders: starsector-core > data > config > But it self-balances when you have a 60 ship fleet and realize you literally cannot afford to be stingy with supply/fuel expenses because flying to the cheapest location will use about as much fuel as you An automated survey ship from a long-past wave of Domain exploration. Blueprints are a new feature added in version 0. r/starsector which makes sense because u are spending a limited resource to recover extra ships, where just scavenging does not spend story points. It doesn't tell you what class a derelict ship is, or where it is, but it tells you that it is there. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. 97a] Caymon's Ship Pack by Caymon Joestar [0. Many ships are capable of this: Eradicator, Kite, Buffalo Mk. There’s two versions corrupted and pristine. Logistic ships won't be included as there's not much to them, but campaign stats for ships are taken into consideration. 97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24) Home; Help; Search; Login; Register; Fractal Softworks Forum > Starsector > General Discussion > Rare ships/weapons and where to find them « previous next » Pages: [1] Print; Author Topic: Rare ships/weapons and where to find them (Read 7530 times) Agalyon. Fly it a bunch and the ship will have a rate of how it will get blown up and an idea of its effectiveness (combat analytics helps). Bring a combat support vessel with Salvage Gantry if you have the option. I found this bizarre ship that has a strange system that once activated, after time runs out, it returns the ship to the “savepoint” location and state it was when the system was triggered. Log In / Sign Up; Advertise on Reddit; Shop secret drop-off mission - basically a 'go to x system and interact with a quest location without any other fleets nearby noticing. The other new ships that got added were the Phantom class Occasionally, this can also indicate that a mod is out-of-date with the current version of Starsector, or that your own Starsector version is out-of-date. I usually find it Neutrino's Nausicaa Corporate Freighter is my favourite capital ship. Though its armor is lacking, its efficient omni shield offers good protection, and its Phase Skimmer can be used to get out of trouble in a pinch. 5. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in mods. r/starsector Secrets of the Frontier has a special objective that if the enemy capture spawns in an Omega ship and you can salvage small omega weapons. For information on ship systems outside of a modding context see the Ship Systems category page. And for some reason it always stay like this at 0 combat readiness. Having many roles in one ship makes for fun load outs depending on needs. gg Community The Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. An extremely versatile ship that can be configured to operate in almost any fleet role. The hauler is found in "Deep Space" around an ice giant. "oh you where fighting yourself! that's why your ships where able to face-tank 6 reapers and two tachyon lances!" and also get supplies from the fight! and loot the weapons!" it just doesn't quite make enough sense for me. In this one, I’d like to talk about 74 votes, 10 comments. 95. Spy Sat Missions require you interact with a set location that is orbiting planet or station and deploy a spy sat. 179 votes, 36 comments. Usually 3 fleets of two. Choose your own path at your own pace. Rarer still are the Condor-class conversion, which completely disassemble the Tarsus right cargo pylon to create a completely This page is about modding ship systems and is not needed for just playing the game. It’ll also tell you what ship it is connected with. An IBB bounty (SWP) for the Underworld has some horrifying The Apogee is a high-tech cruiser featuring built-in Surveying Equipment and two large weapon slots. Stardust Ventures is a ship/weapon pack that focuses primarily on long range ships that deal well with the hazards of hyperspace. Each faction has their own unique ship for example Hegemony is mostly low tech ship, Tri tach is This guide is a great resource; it's been battle-tested on a lot of people in the new player help channel on the Discord server and has been really helpful for onboarding people The Gate Hauler is a large discoverable ship found in the abyss. As for how effective a Radiant is compared to the Ziggurat, the Ziggy wins by a mile. I also had the Since the ship editor is a great (and the only) tool for StarSector ship modding. Q&A. csv entry contain information about a ship system. The Astral is a capital-grade carrier notable for possessing the highest number of fighter bays at a total of six. Came back looking to add all the mods i had back then, saw what happened to DME and didn't know where to get it until recently. Honestly at one point I was actually considering remodelling the SAR ships to fit into Starsector properly, basically making a brand new set of ships sized and balanced for SS but keeping the same basic visual style. Overtime you’ll have a good estimation of how good most ships are, but the translation of stats to combat performance is difficult When I tried the default load out I thought the ship was trash but than I learnt the power of the missile so now my build can take down 4 capitals + oddesy, conquest, dominator and like 10 or so other smaller ships by itself, it's hands down the best ship in the game and makes the Radiant and Paragon look like kids toys. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with the bulk of [0. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Bring one or two max. Some mods add set, specific systems, which might hold bosses or other specific locations. The Reaper has high HP (500) and can I’ve built my first Stable Location in my system, and erected the Comm Relay. 2 days ago · Add to this about 200-500 MB depending on operating system, video drivers, Starsector's render buffers, screen resolution, number of monitors, other applications, etc. You only use one ship class to exacerbate its advantages to a ridiculous degree. Starsector ships fight like fat helicopter upvotes It's quite a rare ship. Detected At Range: Is the range at which a fleet can be detected. Engage means they will sally forth to attack enemies. II, Hyperion, Gryphon, etc. After 400 hours of starsector, I realized you can scavenge the debris from stations for more loot. csv and a corresponding . Ships are the core unit of Starsector's combat gameplay, and play a key role in the campaign layer as well. Ship Systems, Part 2. Every ship system must have an entry in ship_systems. Typical users will see around 550 MB of VRAM usage with vanilla alone, and about 1070 MB with GraphicsLib and Ship/Weapon Pack enabled. The Reaper-class Torpedo is a single-shot, unguided strike weapon with the highest per-shot damage of any weapon in the game. Top. 0. 0 A collection of mostly kitbashed ships that fill vaguely supportive roles. The Gate Hauler is a vast discoverable ship found in the Orion-Perseus Abyss within Abyssal hyperspace. It can be deployed at stable locations for 100 fuel to create a Wormhole Terminus, which can be used to travel instantly to another wormhole after around 180 days of calibration. Capital ship can be randomly bought from black market although it very rare, you can also buy capital class and rare ship from faction military market if you have Commissioned. But once you enter Can target stations from this mod, stations from vanilla Starsector (ex. Set "IBBAlwaysRecover":true and save file. When preparing a fight Go to starsector r/starsector. Salvage rigs only increase the amount. Seele and I remember finding a factory, and not wanting to sacrifice any good ships to it just went to the nearest pirate raid location, restored a plethora of shitty pirate junk and sacrificed it all, and got a capital in return Saved searches Use saved searches to filter your results more quickly The Missing ships mod adds a few very large ships. vlicxeolpwsbuerjtkxjjwtbffsffswbdmxvqtouxnguixxtwmwylrcsqwa