Forge cleric 5e reddit. DM allows feats from PHB and XGtE.


Forge cleric 5e reddit 3 EK/7 Forge Cleric. Nonetheless, a Forge Cleric does have smith's tools proficiencies, as well as the novel spell Heat metal. Forge Clerics make great frontliners, but are mediocre main tanks. Play with a spread that makes you happy. Can a forge cleric expend their channel divinity crafting something for an hour, then regain use of the channel divinity at the end of the hour? Or, would they have to spend 1 hour crafting and then another hour resting to restore the channel divinity? Following this theme, a forge cleric could also be producing guns and ammo from his own body. Well, my party is composed of a paladin, a gunslinger, another cleric, a bard and an artillerist. Thanks guys. my forge cleric/wizard spent a week of downtime last session making plate armor and then selling it at discount prices to undercut the competition. Forge cleric offers static bonuses to weapons or armor which come in really handy. So Forge cleric is a cleric that can be totally effective with a moderate or even low wisdom . It is also quite thematic for a Forge Cleric. I'd recommend Life, Forge, Order or Twilight domains. He wore plate armor and used a shield. I would prob double down on defensive fighting style. I want to have a backup character that can deliver some heals. Making Full Plate would require a significant amount of welding and tempering for the disparate parts of Artisan's Blessing to put together. I'd go with forge cleric. So if they are on that list and your level, that's considered a Cleric Spell for you. Cleric 1 start for better saves and heavy armor from level 1. 3: The main advantage of going Forge Cleric is Blessings of the Forge which by the time you're starting to pump levels into Forge The earlier post asking about feats for a Light Cleric really got me thinking. Artificer and Forge Cleric sound like they work well together but they ultimately do very similar things too differently. So for example we couldn't put both +1 and mind sharpener on our armor. I really like all of my subclass benefits being flat permanent bonuses and honestly even when I try multi classing as a forge cleric I always end up opting against it until 18+ since Saint of the Forge is such an awesome. It ends up feeling like a subclassless cleric imo, and needs a heavy rework. That means a forge cleric can transmute 100gp into a needle in a 20,000 pound haystack. LVL 2 forge cleric lets you craft using tools and a short rest without a forge needed. Just need charisma 13, which will hit your int/dex, but in heavy armor that's fine. I really feel like Forge Clerics were intended to be a primarily support and utility cleric, who focuses on buffing and aiding allies in combat and doing a ton of utility and crafting-oriented activities out of combat. Forge Cleric does damage better due to spirit guardians, spiritual weapon, and animated objects at level 9. Go with a similar setup than yours, Spirit Guardians and Spiritual Weapon, Shillelagh and use BB or GFB to attack, at 8th level you can also use Potent Spellcasting to these attacks because they count as cleric cantrips in this build. Access to some heavy duty damage spells. Enter the only 5e class I've really wanted to run but haven't had the chance to. Great if you want to be right in the thick of things. I personally like Helm and Lathander (played a Forge Cleric of Lathander once) but theme/flavor wise Kossuth is better. The real downside is the very low Cleric Spell Save DC, but it's a very tanky class, and even if Spirit Guardians doesn't hit hard, you'll be able to keep it up. Searing Smite’s immediate 8 and save-tied 3. 5e action economy means that healing someone who is still alive and kicking doesn’t pay off that often during combat. The main draw of a forge cleric is being able to make weapons or armor magical and magical crafting. Here’s what I’m thinking so far: I know his curiosity lead him to blacksmithing (see the sparkle and “glitter” while trading with Dwarves) so he can now make his own shiny bobbles and trinkets, and a god of the forge (maybe Brokkr) leads him to the Church of the All Hamer, where he learns to be a forge cleric. But intil then you’ll hse dex weapons. Making something like Splint armor would be far more manageable (which is 200 gold). There is also the spell Magic Weapon, but to my knowledge it isn't on the Cleric spell list. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Any ideas for unique/interesting cleric characters? Posted by u/cop_pls - 1 vote and 16 comments Can a Forge Cleric use its Channel Divinity to create part of a Item, or must it be a whole? ex. com Most of the feats in 5e are a better choice. , and then forge cleric gave him another +1. thats exactly it. forge clerics are best in class AC. ) But really, it's overdone and more or less a 1-trick pony. So he could get the ability from fighter that gives plus 1 A. I have one level in wizard, so I have enough to put in like chip damage, but I'm really not built for big damage like Forge or War Clerics. Here is my take: Cleric 1 / Ranger 5 / Cleric X. Using point buy and standard equipment rules, you get 17 Str, 15 Con, 16 Wis with a AC of 20 at level 1 (17 from natural armor, 3 from your shield+1 granted by Blessing of the Forge. I'm open to all races, domains, and backgrounds, but I don't want a boring lawful good acolyte or something. Clerics DO NOT have to be a healbot. I dont think the other subclasses give you as much for a front line cleric. Feb 17, 2018 · You can take away some profound meanings about perseverance and patience, and have a very interesting and grounded benevolent forge cleric, or flip that around and have an evil forge cleric hellbent on exerting his influence and shaping the world to his liking. If you're tripping over +1 Longswords, the War cleric is probably better. Bless and aid are great examples of this. I see some good synergy, and Jun 28, 2023 · DnD 5e's Forge Domain Cleric is a sturdy front-line build with a lot to offer, but little nuance. 2/3 of the party is some shade of evil, and for the first few sessions were like a game of thrones with players making deals and alliances with each other through promises or coercion. It’s better to pick them up with healing word or hold an action to cure wounds them when they inevitably drop. Hi guys, currently torn between these two point buy spreads. The spell description states you can't make high quality items "unless you have proficiency with the type of artisan's tools required" so the forge cleric literally gets this ability in just a few levels. blessings of the forge gives you a +1 to armor (potentially), which stacks with other +x bonuses to AC like a shield, defense fighting style, etc. Forge cleric lets you get what's essentially a +1 weapon or armor at first level, you spend an hour to forge stuff, gain +1 to AC while wearing heavy armor, permanent resistance to fire damage, dealing fire damage with melee weapon attacks, and eventually gain straight up immunity to fire damage and resistance to nonmagical slashing, piercing Arcana is probably one of the best generalist caster builds in all of 5e. Currently playing in a modern campaign and I’m thinking of just going to the local junk yard and carting off any decently made chunks of metal I can find and start crafting chunks out of decent looking metal that’s leftover. Yes, I did this with my Forge Cleric too. The reason for a Cleric to take Fighter levels is to be a more effective spellcaster, casting 2 leveled spells in a turn with Action Surge. The bonus spells aren't great though. I use Booming Blade, connect with my Warhammer, push them back 5 feet, then step back 5. Toll the Dead deals about the same damage Forge cleric offers static bonuses to weapons or armor which come in really handy. First, I recommend avoiding most attack roll spells until you have more spell slots. Additionally Charisma saving throws are not as important but having it go positive instead of negative isn't bad. There are good arguments past Level 17 to dip into something else, but anything else makes you lose access to the next tier of spells from where you are (4th level at L7, specifically - Banishment , Stone shape, upcast Spirit Guardians or Spiritual Weapon). You haven’t thought about it. AC will be 30+. " You could take some of this repairman-cult stuff from Community and apply it to a sect of Onatar, the Scions of the Forge (warforged who believe Onatar is over the Sovereigns and created mortals to create warforged), the Sacred Spark (Onatar's focus and the Fury's passion), or the Becoming God. But you bless a weapon or armor every day as a Forge Cleric and you might as well go around blessing other things/people all day. Generally, clerics are best as either dips (for armor, class features, etc) or as full single casters. And my main weapon is a Warhammer. You get excellent AC, with a combo of +1 heavy armor, Shield Spell, Shield of Faith, both of which recharges your Arcane Ward’s Hit Points, Little extra emergency healing never hurts either. Good choice mate! I kept wisdom at 18 and took several feats. I have a high elf life cleric of Shenanine Moonbow, who is slowly going insane and at the end of the character arc will be a forge cleric of The Queen of Air and Darkness. mcdmproductions. This is compounded by the importance of CON as a front line class. But forge cleric has answer to that, animate objects can really hurt a single entity. 1 level forge cleric is good, but if you’re going mostly Artificer your infusions should handle most of your +1 items. Any advice on making this build work. We have a tempest cleric, artificer, paladin, monk and favored soul with a few others. That is correct, because a cleric is a full spellcasting class. However, I'm stumped as far as a cleric character. Go on r/3d6 or look for the RPGBot class guide when you need help with a build. I would look at picking up Sacred Flame at level 4, as having a ranged option that doesn't use a spell slot can come in handy. 5th Edition The warforged was used in a war hundreds of years ago but after the war ended and no longer being needed, and also developing a conscience and free will he was send to a scrapyard where he takes up a cleric-esque life for a few centuries before the campaign starts. If I ever get the opportunity to play a Forge Cleric, I know that's how I would want to run it. I'm making a forge cleric for jumping into a campaign at level 4 (they've only had 5 sessions as a group) and the dynamics really seem to beg for a tank of some sort. I'm playing a warforged for that extra ac. I wrote a multiclass guide you can see here. Our party is an Aarakocra Kensei Monk, a Warforged Rogue, a Changeling Bard, and my character, a Variant Human Forge Cleric. The best build I ever made, for a level 15 one-shot, was Furnace, a Warforged Forge Cleric 8/Ancients Paladin 7. Spirit guardians is great against groups of enemies but not always against one boss. Battlesmiths do battlefield control better due to web and hypnotic pattern and possibly pipes of haunting. Adding 1d4 to ability checks is great, even if don't abuse it by declaring you are walking around praying every 1 minute. All of the other Domain spells should give you a good idea of what a Forge Cleric is all about: Dealing damage and providing buffs that either help deal damage or prevent damage. It'll be War or Arcana cleric, Arcana cleric is more SAD with being able to get blade cantrips and taking shillelagh with Magic initiate or something, but it really kicks it into high gear at level 8 with potent cantrips, which unfortunately doesn't seem to be an option for you if you're ending at level 6. It must have been lvl 12 when i took warcaster too and never regretted it. Remember, you have the Forge Domain spells that are always prepared. Identify gives you some important and sometimes flavorful utility. What do you get trading away that all important Extra Attack? +1 AC and fire resistance from Heart of the Forge, which combined with the +1 armor you can make and the Defense Fighting Style should have to knocking down 23 AC with platemail and a shield. I rolled a 14, 17, 11, 9, 11, and a 14. 18 from plate + 2 from your shield + 2 from forge cleric + 1 from fighting style + 5 from shield spell if needed and you should have a magic item or two by then that adds more. I’ve never played a cleric before, and I’m not entirely sure how the Forge domain plays so stat allocation has alluded me. It costs 100gp to silver a weapon, and my ruling is going to be they need 100gp worth of silver to make it work. So I'm making a new character to play as a forge domain cleric, and am really excited about it. That’s a +1/+2 on your weapon, and +2/+3 for AC. After that you decided whether you want one last level in Fighter for a subclass of just keep trucking with Cleric. It's pretty bulky to maximize your value for the time it takes you to pull this off. With hay having a density of ~10lbs per cubic foot, this translates into a 2000 cubic feet of hay I don't know if this is really possible, but I would love to play a Mountain/Hill Dwarf Forge Cleric, combined with the Cavalier Fighter subclass, to act as the party's tank. Gather your party and venture forth! I have a Cleric at level 13 with Green-Flame Blade and Shillelagh (the later through Magic Initiate, the former as a free boon). Grave Domain is a personal favorite, it gives you a little bit of everything and that channel divinity is BRUTAL. What lets Forge Cleric do offense is the great AC (+1 Plate you can create plus +1 AC for heavy armor) so you can wade in and let Spirit Guardians work. I know that Forge Domain Clerics get Magic Weapon as a domain spell and their Blessing of the Forge feature is also great for making magical weapons and armour, though RAW it does not apply to shields. So even with both GFB and Shillelagh, both pretty expensive to get as a Cleric, and a good magic weapon, and GFB being better than BB imo on a Cleric, I still seldom use it. You need Warcaster to cast shield and absorb elements as a reaction if you are wielding a light hammer + shield. Working together using that channel divinity we could make the gun parts to a revolver which were non magical and could be infused with repeating shot to have it reload automatically with a magic bullet. 5 damage vs. so, let's say you have plate, you throw blessings of the forge on it and carry a shie Adventure League? Cause you can't use both Dueregar and forge cleric if so, so you might as well go hill if that is the case. Our guide will help you get the most out of their features. once i get wall of stone, im totally making a bigass stone fortress. They get a flat +1 AC from a feature. For that reason it can feel a bit clunky at times. Until the last session, I've had up to and including all the 2nd level forge cleric spells. I was scrolling through the cleric subclasses and the forge cleric caught my attention. With that in mind, I'd love some help with my starting skills and feats. and this is why my favorite class has been the artificer, more specifically the armorer specialization( but I have yet to try the others) which I played as some sort of blacksmith who knew some magic I saw the “forge cleric” and saw how similar One of my players took 1 level fighter and then went full forge cleric. I most definitely wouldn't multiclass before level 5. I am planning on getting at least 6 straight levels of cleric for that sweet forge domain feature. I simply added the flavour text backstory that the Queen of Air and Darkness was initially exiled from the elves goodly pantheon for engaging in forbidden and dark creation. Other than that, it's a perfectly reasonable combination. In general, Clerics hold their own in melee through the use of the spells Spiritual Weapon and Spirit Guardians. If you grab Magic initiate (wizard), firebolt is a good option as well. UA material is ok. New comments cannot be posted and votes cannot be cast. Upcasting ads even more objects Choose the most number for better to hit chance. Stats: 15+1/13/13+1/8/14/8. Magic Weapon, Heat metal, Elemental Weapon (cast in your fighter), Animate objects, etc. Archived post. The main difference is if you're playing in a low magic campaign where a +1 Longsword will be hard to come by. Your melee attacks get a nice boost and some of your domain spells (searing smite and magic weapon) give you an nice bonus to melee attacks so having moderate Strength isn’t too bad an idea. I started with sorcerer to get the proficiency in CON saving throws. If you use point buy, prepare for MADness and your stats not going up at least before lvl 13, but don't worry about it too much. Hi DnD Reddit! I am in the process of creating my character for our upcoming campaign and wanted to know your thoughts! His name is Brokkr Blackhammer, a Brass Dragonborn that unfortunately had to evacuate his homeland and ended up an apprentice to a dwarven smith, Marrok, cleric of the god Gond (God of Craft & Invention). A Warforged Forge cleric sounds really dope too. Some clerics can straddle multiple roles, while others focus on healing & buffing. Due to having insanely good AC, Forge Clerics are great for the front line (and Dwarf helps you get around the lack of martial weapons for Forge Cleric). Now here's one to consider: strength based forge cleric. Artisan's blessing can make anything as long as it has at least a little metal in it. Currently playing a Dwarven Runesmith (Forge Cleric 1/ Abjurer 8) who specializes in crafting some of the most durable and a safe armor. Additionally, you can use spells like blindness/deafness in the forge theme (searing hot light of the forge, or a thundering deafness from smashing an anvil). The background: we're in homebrew campaign going to level 20. Having played a Forge Cleric in a Campaign, I don't think I would've enjoyed it as much if I wasn't all about Dwarfs and playing characters who make stuff. I think the best level to multiclass a Cleric is level 10, wich would allow you to pick up a lot of nice stuff while also having gotten most of the amazing cleric features and spells (level 6 domains, 2/SR channel divinity, divine strike / empowered cantrip Regarding 2, you're already playing a forge cleric. I played a dwarf forge cleric in Curse of Strahd. Toll the Dead deals about the same damage Depending on the goal, this could definitely fit the Forge Domain, the Life Domain, and/or the War Domain. I planned out already my Hill Dwarf Forge cleric with an Acolyte background, (Insight, History, Religion, Persuasion) Chain Mail, shield and Warhammer. Alternatively consider a Fighter dip, though it would delay your Cleric powers and honestly the opportunity cost is a bit steep. You don't get martial weapons but it honestly hardly matters. Spirit Guardians is just such an amazing spell - especially with your resilient CON. The former let's you use your bonus action every turn to make a 1d8+WIS attack without concentration, while the latter deals 3d8 damage to every enemy within 15 feet every turn, and cut their movement in half, and still deal half damage even when they save. Divine Strike. Always a good feat. For example, as a forge cleric, you can make a non magical weapon +1 or armor +1, making that object magical. My cleric comes from a family of doctors living in a setting with a pantheon of 7 gods, one of which is a god of armor and defense. Fighter 1 >forge cleric x works great. Forge cleric reminds me so much of the Champion fighter, where it's undeniably strong but pretty basic. If you meant the spells I use most often, they are Searing Smite, Bless, Cure Wounds, Magic Weapon, Heat Metal and Inflict Wounds. How big of a bar would it need to be to be worth 100gp? Forge Domain Spells get you a lot more spells you couldn't get just by being a Cleric. 100,000 ball bearings or 2000 caltrops, both 200 pounds, would be needed in order to get the maximum value for your time spent on this hour long ritual. 2: To capitalize on Cleric concentration abilities you will need Warcaster which gives you even fewer ASIs which you were already in dire need of. A forge cleric can turn items with metal in them into other items with metal in them worth 100 gp or less. So brainstorm with your dm to see what seems cool (if you already picked out a subclass, that can help you pick). My character: Warforged Forge Domain Cleric. I'm making one to tank and buff my party. Our cleric is the most recent addition to the adventuring party and most everyone else has a couple magic items, so I'd like to have a cleric-appropriate weapon at the end of this next adventure. I'll try to get more blessings and buffs in there, I just wish my party was more evenly armored. Most min-maxed would be a Tortle Forge Cleric. If you’re going cleric I’d suggest Peace. Artificer was probably long awaited for in some games, but doesn't fit in any I play. I actually never thought of using it to save weight and carry capacity, but logically you could. I'm currently level 3, almost 4 and realise that I'm still pretty low level and have a lot of growth before I should be wielding uncommon or rare gear. I mostly did it for RP purposes and the use of Blessings of the Forge ability which essentially acts as an extra infusion for the purpose of granting +1 to AC or +1 attack/damage. Forge Clerics definitely are more focused on defense than light clerics, but at level 3 they get Heat Metal as a domain spell, and at level 9 they get Animate Objects as a domain spell. Enhanced Weapon/Returning Weapon/Repeating Shot on your weapon, Repulsion Shield on your shield, and Enhanced Defense on your armor. Artificer dip can run into some magical item conflicts with forge cleric. The Charakter will start with level 10 and we use Point Buy. Level 1 Dragonborn forge cleric, taking Resilient (Con) as a free feat for Level 1 and racial stats can go anywhere. We are playing a campaign currently with my artificer armorer and my partner playing as a forge domain cleric. Some are better for specific features but I think forge is best for you Addendum- I very much want to see a forge cleric fight a red dragon and just laugh through it's breath weapon. Forge Cleric has Heavy Armor proficiency, so unlike a lot of cleric builds, having 14 Dex isn't needed to cap out medium armor, and you need at least 15 strength for Plate, so you'll likely be pumping strength. V Human Feat: Warcaster. If you have at least 14 Charisma then choose the Inspiring Leadership feat. I think we will play to level 14 or 15. Less optimal, but a Pal 2/Forge cleric x might be fun for smites, as Forge clerics with martial weapons are pretty weapon attack heavy for spellcasters. I was hoping to get some input on whether to go feat or ASI. We are level 3. Tbh I wouldn’t beat yourself up too much about not having LR prepared. true. Dec 14, 2024 · Currently a lvl 3 forge domain cleric, looking at artificer as a multiclass. A +1 weapon is an early buff that stops being relevant after the party is high enough to consider these cheap items. 6 levels of forge cleric & 14 armorer , you’ll want to focus your Con, Int, and Dex (minimum of 13 wis to multiclass) You can attack with your intelligence as an armor. We are at 3rd level and should reach 4th next session (using xp). • Level 1- Forge Cleric(1): Starting with Cleric will give us saving throws in Wisdom and Charisma. Forge Cleric. Hey guys! Not new to RPing but relatively new to 5e (3rd campaign). Hi, I am creating a new Charakter for a D&D 5e Game. 6M subscribers in the DnD community. Oh cool! Unfortunately I'm a Nature Cleric, and don't have a lot of disposable offensive moves. The logic being that by being both an artificer and forge smith you have some of the best crafting potential out of everyone. This is great for this build because Wisdom saves are some of the most important in 5e. Combining forge cleric and artificer, while thematically a slam dunk, is largely mechanically pointless. Specifically the armorer specialist. It's an oversimplification of the standard healing issue with 5e: healing in combat is incredibly inefficient. Any help is appreciated. Forge clerics not only improve armor and weapons, but they also sharpen their teammates. 25" thick with a nice deep indentation of my Holy Symbol. I like the added versatility the cantrips and spells provide (I’m taking guidance, sacred flame, spare the dying, healing word, shield of faith and detect magic along with the free searing smite and identify). DM allows feats from PHB and XGtE. All that said, I like Forge more. The combo of martial weapons, strength and construction saves, second wind, action surge and a fighting style make for an absolute unit of a melee cleric. As nice as some of the Forge Cleric's buffs to physical strength or damage are, a Cleric will always be a caster first. So for the classes I'm at a toss of forge cleric or one of the two artificer classes. "RPGBot Cleric" on Google. Long story short, my current 5E party frequently get knocked unconscious. Gather your party and venture forth! I'm currently playing a BS Artificer + FD Cleric in an undead heavy campaign. Hey guys, i just started a session at level 3 with some friends and decided to roll a paladin/forge cleric, i was wondering if anyone had a recommendation for how to focus on leveling, (currently 2 paladin, 1 cleric) i was planning to go devotion paladin, with the magic weapon spell, forge domain bonus, and paladin channel divinity, i should have a +3 weapon by level 5. Clerics have fantastic spells for all sorts of damage, control, and utility. BG3 is the third main game in the Baldur's Gate series. Regarding 4, personally I'm currently playing a lizardfolk forge cleric of Kecuala, the "lost" mate of Semuanya, who came into lizardfolk lore somewhere back around 2e or 3e or so. any cleric is going to have reasonable control thanks to spirit guardians at level 5. Blessing of the forge is mostly redundant with infusions that do the same thing (it does free up an infusion at low levels, but once you get to artificer 6, you should have plenty of active infusions without relying on blessing of the forge). So if making weapons make sure you say it’s all metal so you can shrink em down into coins and sneak em into pacifist town. While their AC and decent hit die allow them to survive a large number of attacks, they lack the ability of other builds to prevent damage to their fellow party members. We are starting at 3. The channel divinity feature seems a bit lackluster, but isn't a huge deal since with Tasha's I can now use CD to return some spell slots, if nothing else. EK Cantrips : Booming blade, green flame blade. Tieflings have a racial ability that grants them resistance to fire damage. Can anyone help me decide? My party is a monk, bard, and sorcerer. Guidance can be a little extra for a single shot or a tool check, if not using Bless, saying a short prayer to the Forge. Light domain is also a blaster. My advice is always to talk to your DM if there's something you want that you wouldn't normally get with your class / race / whatever. A Forge Cleric’s level 6 ability “Soul of the Forge” also grants fire resistance and a +1 AC in Heavy Armor. 3. Channel Divinity: Artisan's Blessing Starting at 2nd level, you can use your Channel Divinity to create simple items. Similarly, you can create mechanical trinkets as an Artificer, but with Forge Cleric's Channel Divinity you can create Non-Magical Metal items (This does include Weapons and Armor, which makes it better than Artificers trinkets) But with that said, most combinations can work okay in 5e. Ranger is not a strong option with Forge Cleric because Ranger requires DEX, and Forge Cleric's features are STR-based. Soul of the Forge. The cleric is a tielfing (elf dad) who serves the "Scorched Smith", a god of artisans who promotes creativity and fine craftsmanship. My Forge Cleric tends to want to save that 3rd level slot for SG. I have taken warcaster, im a mountain dwarf, i used to play a barbarian so I was mostly the tank, but he died so im filling up a more supportive frontliner to help my paladin. C. Defense is Waeforged Forge Cleric. Given that the same raw materials are present, a proficient crafter takes 2 full work weeks to craft the same value that a Forge Cleric can produce in 1 hour. Finally, Guidance. I have a couple of questions regarding the higher levels: What's the best long term build for utility/support? Maybe more than anything else, a Cleric needs a god to worship, and that will be setting dependent. He had Extra Attack, +1d8 fire damage (level 8 cleric), an astounding 24 AC (18 plate + 2 shield + 1 defense fighting + 1 warforged + 2 forge cleric), and amazing saving throws, as I had 18 charisma, 18 wisdom, max constitution, and the resilient (con) feat. You will have access to 4th level cleric spells with spell slots equal to 8th level cleric. And they also get resistance (and eventually immunity) to fire damage. No longer can enemies strategically target the group, the cleric will simply move people based on their resistances, HP pool and AC to intercept damage. Grab your simple weapon of choice, get booming blade through a race or feat and max your strength. Cleric 6/Fighter 1. Your race won't really matter too much here, but a Cleric usually wants something like Splint Armor or better, and Tortles can't use armor, so you'd have to do with a Cloak of Defense and Magical Shields if you really want to play a Tortle Cleric. I'm not planning to go very far into Cleric however (probably not beyond level 3). All with good fighting spells from their domain. Crafting chunks of plate armor at a time. Both infusions and your forge cleric +1 make an item count as magical and require a non magical item. I want to make a "Half Giant Cleric Smith" so i came up with Forge Domain Cleric and the Rune Knight Fighter. A forge calls to it's smith, calling them to forge just the right tool to protect the tribe from harm, a shield will be used for the first time in the tribes battle, an armor with better joins so a finesse weapon can finally take down the enemy, or maybe you just learned how to craft an ancient relic that can chanel the power of your god. 25" diameter special platinum coins that are . Gather your party and venture forth! Go Hexblade 2, then Cleric X, making yourself Cha-forward. 5cp/lb. Forge has great abilities, solid spells too. Very excited to play him tomorrow for the first time, in hopes of a long campaign! Inflict Wounds is higher risk (tied to a single attack roll) with higher and more immediate payoff (average of 16. Spiritual weapon is a powerful, and again thematic, choice for a second level spell. I’ve been playing a Twilight Cleric for ~2 years now and I only rarely prepare it. I tend to do Fighter 1>Cleric 1> Fighter 2> Cleric 6. You should be able to have around 20-21 Right now the party is level 4, and I am sorcerer 1/cleric 3. Hi I am playing a Forge Cleric and I want to make some magical armor through several steps using Artisan's Blessing and later smithing tools to finish it off. A coordinated party that plays around the Peace cleric will basically choose the best person in the party to be harmed at all times. Discussing tactics we think the best position is to be Paladin and Cleric Tanks, Fighter flanking and sorcerer in the back. Forge cleric works best with heavy armour, which goes against the high Dexterity you'd want as a gunslinger. All of your god ideas sound good, but imho Kossuth is the coolest. Starting at 6th level, your mastery of the forge grants you special abilities: You gain resistance to fire damage. The Warforged race grants a +1 bonus to their AC, no matter what armor they wear. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Look up treantmonks build which is fun to play. Playing a Vuman with the Weapon Master starting feat, and SCAG Clan Crafter background. +1 AC Boost from race and +1 from Blessing of the Forge. So if it does take your fancy give it a bash Forge is one of the best designed and flavoured Cleric Domains. 51 votes, 27 comments. War grants access to Divine Favor and a solid channel divinity, Life makes the character a better healer, and Forge will make the character more durable (and eventually give access to some smites). I figured this combo works well because, the one level of war cleric gives me proficiency in heavy armor and martial weapons and an extra attack for a bonus action (sort of), and the war wizard boosts ac and offers other defensive and offensive boosts. Grab a skin with lightning breath and you can use your Channel Divinity to deal max damage. A hill dwarf forge cleric can also do melee pretty damn well with booming blade. Turn things into valuable low weight items in large quantities as you work your way through a dungeon. For an upcoming campaign I’m going fighter 1 / forge cleric 1 / fighter x and will take rune knight at level 4. With this, I took Crusher and it is so fun. Any PC with this feat is a better "cleric" than is a cleric who lacks this feat. I know that resistances don’t stack per RAW, but it feels kind of a waste to have such a redundancy in class and racial features. Preferably with feats like Polearm Master, Heavy Armor Master, and Sentinel (if not viable, other options pls ;-;). 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? Head to our support site: help. It’s a roll for stats deal but we haven’t done that just yet then with 10 levels to follow, I’d like to play to the classes strengths and was considering warhammer and shield. For the Forge Cleric 1 / Abjuration Wizard X multiclass, I'd still go with Mark of Warding Dwarf. Here are some nice feat choices for a 1st level variant human Forge cleric: Lucky. My stats are Str 15, Dex 8, int 13, con 16, wis 18, char 9. As a Race i chose Goliath and reflavoured it as a "Half Giant". You still have the same amount if spell slots, though. They have to have equal value, so say I turned a 100 gp weapon into raw materials, how much raw metal would that end up being? Familiar's advantage is even better on cleric than most other classes because due to divine strike instead of multiattack and the SCAG attack cantrips, all of a cleric's damage on an attack turn is focused in a single attack - thus a single instance of advantage applies to a cleric's entire turn of attack as opposed to a fighter eldritch knight or something with multiattack, where gaining 5th Edition I’m joining a new game and I’m interested in running a battle mage character. Good Evening everyone, thanks to a change in my shift, I missed my normally weekly session of 5e with my group; however, apparently during that session, our dungeon master asked the party to send her a "shopping list" of potential magic items we'd be interested in, so she can review our wants vs power creep along with cost and the like. The best way to do this is undoubtedly on like a Westmarches server, starting with 8/9+1 Con, 9/10 Int, and an Amulet of Health. I think by level 9 he had 23 AC. None of their Specific subclass features really rely on wisdom. We are a Glamour Bard, Forge Cleric, Sorceror (not sure which type actually), and an Eldritch Knight. I was thinking about taking one level in forge cleric to gain access to a +1 weapon/ armor (we haven’t found any so far this campaign), as well as cantrips, utility spells, and a couple extra spell slots for hex. Whatever you prepare for spells for the day, you can also include those. That way you can wear Heavy Armor with 8 strength and you can cast Armor of Agathys as a Wizard spell without taking a level in Warlock. How to play a good cleric really depends on party composition. Forge Cleric 17, School of War Wizard 2, Fighter 1. Most of my combat career will most likely involving wading into the frontline Spread 1- STR (16) DEX (10) CON (14) INT (10) WIS (16) CHA (10) a bale of hay (animal feed) is worth 0. But it's also boring compared to most of the other options available to the Cleric including Twilight. I'm in a 5e campaign with a Forge Domain Cleric from XGtE. Prepare this every day through Level 20. While wearing heavy armor, you gain a +1 bonus to AC. I love the idea of using magical objects in fightings etc. "The True Repairman will repair man. Plus, removing that restriction directly steps on the feet of the domain spell unlocked at cleric level 7: Fabricate. I had my players approach me about a variety of things, and as long as they can give me a good ingame reason why they should have it, I'm usually just greenlighting it unless it's something really major, like higher-level spells. Yes, a life cleric can dish out a ton of healing while still dealing damage, but all clerics, including life clerics, will generally contribute more to a fight if they heal only when a party member is unconscious or in immediate danger of becoming unconscious, rather than trying to This is my dwarf forge cleric, Ulrek Grimrock, inspired from Dark Iron dwarves in World of Warcraft, who is a wandering smith and patron of the God of braziers and forges. I’m playing a forge cleric right now and while I’m not a high elf, I did get my hands on a magic item so I can cast Booming Blade. i really like Wood elf Arcana Cleric with shillelagh from wood elf magic and Booming blade as well as Green-Flame-Blade from Arcane Initiate. EK Spells : Find Familiar, Shield, Absorb Elements. I'm going to be playing a Forge Cleric in a campaign which will (hopefully) be starting soon, and while I normally have very little trouble narrowing feats down to one or two that would really benefit a character, it seems like there are a ton that would greatly complement a Forge Cleric willing to wade into the So forge cleric has some nice domain spells that are ability score agnostic. For tanking I would go for forge cleric. That means that you have a little more variety to fit your Cleric's aesthetic without giving them more time to actually cast. The problem with using mithril is that the PHB doesn't give the value of it. Level 1: Healing Word. I'm planning on focusing on spellcasting, buffing/healing, and general tanking. Forge has more enough spells that rely on wisdom like spiritual weapon or spirit guardians, the latter of which is important as tanking tool and to use against enemies tjat are resitante or immune to animate objects. 5 per turn, for which your enemy can save against or use an action to douse; you need 3 failed saves to exceed the IW damage) I am currently playing a rune knight fighter, and at 8th level I took the fey touched feat for hex. With all of the above, I've determined my Forge Cleric will craft 1. The party's forge cleric asked if he could use Artisan's Blessing to silver a weapon (using a bunch of silver they just found in a ruin). So I'm trying to come up with a tank build but I'm unsure what to be. Incredibly usefull for somenone with their greatest spells needing concentration. Plus that might be an interesting roleplay, a constructed humanoid who worships a god of the forge to upgrade their own body. 5th Edition So I’m playing a Huamn Forge Domain Cleric, I’ve now capped my Wisdom at 20 with the Rune Shaper Feat and I’m considering after level 5 taking some levels in Fighter to get Rune Knight in order to get the runes to give me tool expertise and darkvision. I would level 1 monk/1 cleric/4 monk/whatever fits your style. I would keep it 18/2, getting the most out of Fighter. If yes, the Forge will be much stronger. This is a character who has already chosen to worship metalworking; why would such a lizardfolk not wear armor?. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One…. Rolled stats 18/10/15/8/16/8. its basically "Okay Guys, We All Have Plate Armor Now": The Spell One thing I researched when plotting my Forge Cleric (rip) is that when going from metal to product it can make nonmetal stuff like wood which can’t be turned back into metal by the ritual. Complete that same 1 hour ritual every day for 14 days and at the end of two weeks, the Forge Cleric has 1400gp value and again the average/proficient crafter has 100 gp value. Unfortunately, Astral Self really relies on unarmed/unarmored combat but you can still buff allies, and Kensei is a great fit. I'm playing a neutral evil forge cleric, guild artisan background, so my character traits revolve around pride and greed. Fireball is the standout offensive spell for the Light Cleric. At 8th level, you gain the ability to infuse your weapon strikes with the fiery power of the forge. Damage output is a good chance of Dragonborn Tempest cleric. You'll be able to use Blessing of the Forge to enhance your gun, and Artisan's Blessing effectively lets you "buy" ammunition no matter where you are. Realistically the only things you'll be using Dex for are AOE saves and Initiative rolls. I played a forge cleric for whole of descend into avernus. lwc temugpq sdhcx xmvpv nnqxhi sndwu mwst ozmdfqrr qcdabp zitp