Armor diminishing returns wow classic For instance, in 1. 599K subscribers in the classicwow community. Feral aggression vs. WoW Classic. Discover how to reach the caps for Crit, Haste, Mastery, and more with our guide. 4, frost shock, entangling roots, and frost nova were added First off I don't think you understand diminishing returns. Going up to 51 AC has very little return. By itself, CoR is likely less than 8%, with sundur armor, fairy fire, annihilator it’s more. Each category diminishing returns does not affect the others. If this is correct, Pete should probably try to know more about this game, no offence. A community discussing The Burning Crusade Classic and will progress into a wrath subreddit in the future. Kidney shot has it's own diminishing return, and only shares it with kidney shot stuns from other rogue. 73=(Boss armor + 15232. There is no base stat based parry. It follows an curve and shows diminishing returns on the physical damage reduction versus armor. It gives a character the ability to look at a forest and find the tracks of a creature; at the simplest level it allows a character to know not to put his hands in the fire, else they will get burned. Unless you find gear pieces w/o Defense on them but good If I open my character pane (link in sig), in the 'defense' tab I see Dodge: 29. That is diminishing returns. +1. 09:09 PM. 0, select which categories to show or enable the learning option so they are detected automatically, (new in v1. Next up we have Parry, the second most complicated calculation. I was 100% sure there were diminishing returns in vanilla. Armor costs you x amount whether you have 0 or 1000. tv/blakeatronIG - @blakeatron1Twitter - @BlakeatronO Armor is a term that may refer to the Armor attribute, or items which mitigate physical damage. To tack onto this idea, basically this means that down ranked, slower heals are the way to go in terms of efficiency. But actually makes no sense at all. Battle Stance — Increases Armor Penetration by 10% and allows the use of abilities that require Battle Stance. You do need resistances to go with the health. There are diminishing returns on higher armor values. The reduction has no effect on the damage taken from mobs. Evilglinda-moon-guard December 4, 2021, And on the flip side of that coin, players who want faster ranking want to be handed gear/armor. Damage reduction gained by each point of armor from 30k to 50k armor vs a level 83 boss. Actual damage reduction from armor at armor values against level 83 raid bosses. I have been rolling out solo pulled in with GG armor chain then royal helmet couple times and you cannot move at all. Post by samarium In Wrath, Blizzard has decided that tanks need to focus on Mitigation over Avoidance. I thought each 1 point of armor mean’t 6% more effective hit ppints, period. Stamina Example. Comprehensive overview of primary, weapon Damn, actually a really good post with evidence and everything. So with armor pen, the armor value removed at high values have much less impact than the values removed the And because of diminishing returns of armor, armor pen means you want sunder on the boss even more Bosses in WOTLK have 10643 armor. Characters have no innate resilience. Critical strike (often abbreviated as "crit" or "crit strike") refers to 100% bonus physical damage (twice your normal damage) that occurs as a result of an attack made with melee or ranged weapons. There is a new meta coming for Classic Wow Raiding. There were a lot of add ons that tracked it as well. Essentially, the boost to armor could add anywhere from 5-10% (or 3-6% with 3 points ) of physical damage reduction. The effect then diminishes by 50%, then 75%, then the target becomes immune. If the enemy is level 60 or higher, X = 46 The Diminishing Returns on armor as you approach the cap are rather harsh; both functions are graphed below. Armor is a class of items that mitigate physical damage and are equipped in the different armor slots (head, shoulder, back, chest (aka Increases the Armor rating of your pets by 30%. ArP can be While that's true, when taking that into account, each additional point in armor will offer diminishing returns in terms of relative damage reduction as well due to the logarithmic nature of the curve. It would be correct to claim the increase in survivability from armor has diminishing returns, despite armor being linear. Any creature that can perceive its It has never been a thing in WoW. Here is a spreadsheet I quickly made: https://drive. Effects within same category diminish each other. ----> 0 armor = 100% HP, 1 armor = 106% HP, 2 armor = 112% HP. Best. If The value of armor decreases the more you get, since the relative increase in survivability becomes lower. So even though it may look like it gives diminishing returns as you look at the armor icon percentage, it in fact doesn’t. http://theincbear. Resilience is a character attribute that reduces all damage taken from players and their pets or minions. It's the same for all the other tank classes as well - Avoidance (block rating, parry, dodge) has been nerfed, and Mitigation (block value, armor, health) is king. Armor Penetration allows you to ignore a portion of your target's armor. Come TOGC/ICC gear you won't be able to get rid of it anymore and will forcibly be over cap. Meaning 10 armor grants you 50% damage reduction. X Patches & World Soul Saga Speculation Thread. This means that if a second spell of the same type is used against the same player within 15 seconds of the first effect wearing off, the second spell's duration will be reduced by 50%, the third's duration will be reduced by 75% and the player will Applying three Sunder Armor stacks should typically be a high priority, as should be applying damage-reducing debuffs such as Demoralizing Shout and Thunder Clap. 12 AV honor decay is one of the reasons we got in to zergs. Many items and recipes that grant resilience Classic Theme Thottbot Theme. Right after I let everyone know about the JoC+SoJ combo in that one can out damage SoR at the cost of additional mana because JoC still deals damage even after the target becomes immune to stuns, Bilzzard descides that this is an exploit and developes an "emergency hotfix" to correct the Warden Staff offers 40 more armor points, 10 less health (11 if Alliance) and 0. Learn how to maximize your character's stats in WoW by understanding the limits of the rating system. google. By hovering your mouse over Armor on your Character screen, you can see the percentage value of this reduction for damage done by enemies that are at your current level. " I won't go into the details of these 2 types of diminishing returns because you were probably asking about what the Spread out evenly across the arena, in order to minimize Whirlwind damage. Otherwise you are just a huge meatshield that will get torn to shreds by and AD carry. The first sheet is all the raw data based on the equations, 2nd sheet is a graph of Although the character sheet tooltip gives the amount of damage that the armor absorbs, it is more useful to think of how much more damage the player can take. You'll be deep into diminishing returns on armor by the time you obtain either Unyielding Maul or Warden Staff, so 40 armor will offer less than 0. The diminishing returns seem very negligible if It says "Increases the armor contribution from your items by 10%" when maxed out at 5/5. Open comment sort options. 45%. Focused more on WoW Classic, Season of X and Classic Plus. Let's talk about everything you need to know about diminishing returns in WoW Classic TBCTwitch - twitch. Mastery is unmatched for this purpose. Diminishing Returns can also refer to things like Armor, which grants less and less damage reduction per point the higher you go. Bottom line: DK parry cap is 47%, dodge cap is 88%. 20 armor 67% and 30 armor only 75%. feral instinct vs. In the Hunter Talents category. This is the bread and butter PvP stat. The enemy now has 50 armor. From 30% It has diminishing returns in terms of percentage of damage reduced. However, when looking at my character in Armor reduces physical damage you take by a %. There is already diminishing returns in the stats by default because every next increment (for instance, 1%) gives less and less in relation to current stats so you should always calculate which stat is next to increase and Diminishing Returns (DR) helps tracking your teammate and own diminishing returns on hostile players by attaching icons to unit frames. (i. In D3 armor works like resilience in the sense it statically reduces incoming damage by a %. So I took a bit of what someone else made, added to it and fixed it. " Stuns fall into 3 categories for diminishing returns. For example, if 10000 armor get you 50% reduction, and 20000 get you 75%, then each 10k armor doubled your effective health pool, even though the latter 10k only gave 25% reduction compared to the first 10k's 50%. it takes 50k armor to halve your damage, Well the difference is in WoW armor only worked for physical reduction. That is right, classic wow have no deminish return "bubble sheet" xD And You know what? Classic wow was designed as "rock scissor papper" pvp game, as it is here in albion. While diminishing returns mostly applies to player characters, some abilities also have diminishing returns in PvE. The armor percentage would add flat mitigation that really depends on gear, but is of value early because of the diminishing returns on armor increases. 58281085 agility for 1% dodge (see the above link for details on diminishing returns). Old. Diminishing returns do not apply to mitigation stats from talents. This theory is based on the damage reduction percentage per armor point, gets lower with each point. A little bit incorrect. Armor has DR because otherwise it'd get stronger and stronger the more you have(see: ArP and defensive vers) Not sure what % of stats will be available at SL launch but as desribed above it seems pretty early to kick in diminishing returns My vision of classic-like itemization in retail is the dream. For Protection Paladins, Mastery gives Divine Bulwark, which increases your chance to block Melee Attacks based off of the amount of Mastery you have available. Like armor and stamina, the agility of gear is tied to the item level, but it can also be affected by the presence of gem slots. I know they were not implemented at launch but I remember having to time the approx 15sec Usually allowing 18sec due to server timing on cc break and re application if you wanted another full fear/poly. 1, armor penetration has been removed from gear itemization, however it still exists in the game as a passive stat through the mastery system. The categories are : Rng proc stuns (like mace specialization or deep impact) Non rng stuns (like cheap shot or hammer of justice) Kidney shot (has its own separate group) I'm reading that armor reduces incoming physical damage, effectively increasing the amount of damage you can be hit before dying. In order to learn more about what spells belong to each category, down below will list all the current Cataclysm Classic Diminishing Return categories and the spells associated with each Diminishing Return effect. WoW Classic 20th Anniversary Edition Phase 2 Arrives January 9; Diminishing Returns can also refer to things like Armor, which grants less and less damage reduction per point the higher you go. Note that the calculation for armor absorb is based on matching up total armor against what blizzards UI says it absorbs, so it might be off for some levels. Learn how to use this in our class guide. The effective hp don't get diminishing returns from armor. Incapacitates — Sap and Gouge share diminishing returns with Polymorph, Freezing Trap, Wyvern Sting, and Repentance. 5)/3 of it. (classic) WoW offers is PvE dragonslaying. In these contexts it means in general "the more of something you have, the less it does per point. Roll back honor and add diminishing returns. 31 PTR notes Pete says it does, as he talks about rings of protection. Testing at levels 50-52 and it stayed Diminishing Returns can also refer to things like Armor, which grants less and less damage reduction per point the higher you go. but I used a Whipper root tuber and pulled it off fairly easily. 308 continues to increase white melee damage, but to a lesser degree. In these contexts it means in general "the more of It is actually still possible to get 102. Elevate your gameplay with WowCarry's unique Any input from anyone who knows for certain anything in regards to diminishing returns would be extremely helpful. 4. Actual damage reduction It showcases nicely that armor is most valuable when it's low - has diminishing returns. Armor has diminishing returns however, meaning Armor Penetration has increasing returns for the lower you can get a target's armor. Armor. It can only be gained through external sources, e. At 1,960 Block value you will start to get diminishing returns on the damage increase of Shield Slam through BV. Diminishing Returns (DR) Several tank mechanics in BfA use DR formulas: damage reduction from Armor, Blocking and Stagger, and For the magical type, see spell critical strike. If you have Anti armor (50%) and Tank killer (36%) and the enemy has 100 armor: Anti armor reduces it by 50%. Which removed 18 armor, rather than the 36 it would have removed if it had been applied to the original 100. Controversial. That said, diminishing returns are not why bonus armor is a bad stat for tanks right now. The War Within 11. Read now for expert insights and stay ahead with the most current information on stat diminishing returns in World of Warcraft. I . The source book for WoW Roleplaying game defines Spirit as the following: Spirit relates to common sense and the ability to perceive the environment. There are bubbles that avoid Lessons from Classic WoW. [1] Armor penetration (sometimes abbreviated ArP or called armor pen) is a value appearing on many talents and abilities that indicates the percentage of armor that will be ignored by an attack. You can mouse over the armor statistic in your character screen to see what the % is. Rogues and Warriors gain 1 ranged Attack Power per point of Agility. The base mechanic of secondary stats in WoW is stat ratings. Edit - Also agility provides dodge rating and also suffered from diminishing returns. In general, the armor reduction formula can be written as If the enemy is lower than level 60, X = 85 * Enemy_Level + 400. Block is a very difficult stat to find on gear in Cataclysm and is by far our Diminishing Returns On Weapon Skill. Sort by: Best. Because it does not share diminishing returns with most other stun effects, it is almost guaranteed to land for its full duration, greatly helping with keeping the fight under control. Post by MegaVolt This link pretty much lays it all out. Mace stuns are on an "uncontrolled stun" diminishing returns and share it with other proc stuns. Evilglinda-moon-guard December 4, 2021, 2:25am #23. WoW Classic General Discussion. Comment Classic On my prot warrior I've been following the stat priority list that indicates that haste is the most important secondary stat by far, but following that list has now resulted in haste being well over the diminishing returns at 37%, and crit chance is almost there at 29%. If DR are in, Armor reduces physical damage done against you by a certain proportion against all attackers. The parry constant is different and 2. (or diminishing returns) is applied to some stats in game, for example armor, dodge & parry suffer a nominal DR that means that the begining number to reach some magic % starts needing more and more to gain the same % later on. This isnt relevant for classic wow, I've looked thru this page already Diminishing returns yes, but even at high armor values it’s far from nothing, it still increases your time to live a decent amount. And lowers hit cap for yellow ability damage, giving the opportunity for more beneficial DPS stats. In addition, DR categories are listed. Are long CCs tuned to 10secs for PvP? If so does it apply inside/outside BG’s or both. Diminishing returns does apply to vanilla since defense provides dodge and parry and does so at diminishing values. This is the most current info about diminishing returns and secondary stats, as quoted by Wowhead: This penalty is as follows: From 0 to 30%, there’s no penalty. For example, this Can anyone with some knowledge and or experience in beta tell me how CC is working inside/outside BG’s with respect to duration and diminishing returns? Is that a thing in Classic? Can people keep getting sheeped indefinitely or does it follow diminishing returns. 1% damage mitigation. Q&A. Does Kidney Shot stand on its own in regards to stun duration and diminishing returns, or does Intercept effect it? Share Add a Comment. 5% display running diminishing returns as icons, showing the diminishing status and remaining time, uses DR category database from DRData-1. For example lets say you have a 50 AC, most things already need a Nat 20 to hit you. When a spell with display running diminishing returns as icons, showing the diminishing status and remaining time, uses DR category database from DRData-1. The remaining amount must be negated with sunder (20%) and shattering throw (10%, but ends up being 5% at ArP cap) I've seen alot of YouTubers claim that there are deminishing returns for armor. equipment, elixirs, enchantments, and gems. For example going from 0% dmg reduction to 10% When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. In addition, DR categories are Here's My Guide on Diminishing Returns! TBC Share Add a Comment. " I won't go into the details of these 2 types of diminishing returns because you were probably asking about what the Comment by electrocatalysis This is a good try to complicate calculations for players who balance their stats. It's actively worse as a stat than stamina past cap. Rogue Expose Armor Guide: AQ40 Boss Breakdowns; Rogue P5: Earthstrike + Renataki – Double Active Trinket Guide; ElvUI is the most popular all-in-one WoW UI and Redtuzk’s version is the most popular mod of ElvUI in Classic WoW. Is this my real (ie after diminishing returns) dodge, or is it what Blademeld is referring to as Character Sheet Dodge? If you scroll over the dodge in your character pane, it will say "Before diminishing returns" It's also stated that way on the Wowhead profiler. Retail ----> 1 Like. Agility is one of your primary mitigation stats. . I have not seen any of the classic av yet. Ignoring armor against a low-target is significantly more damage than ignoring the same amount of armor against a high-armor target. Yes but he was talking about the effective health pool, not the damage reduction. g. Rogues should use Kidney Shot to stun Sartura and her guards while they are not using Whirlwind. Having knowledge of how diminishing returns function and how to utilize them is essential for becoming a successful PvPer. e. 4% avoidance with the Dodge Diminishing Returns (but it would take about 27k agility + 27k dodge rating). While you are increasing your overall effective hp with every point of armor and mr, there comes a point where it's more effective for your gold to buy other items (straight health, for example), which would increase your effective hp more than any other armor/mr item for the So I couldn’t find any addons or macro’s for figuring out total avoidance and block absorb for classic. Armor directly reduces the physical damage taken. However, health never has diminishing returns, so it is rare to get too much health. New. This means that taking a boss from 336 Cheap shot is on a "stun" diminishing return, sharing it with charge, intercept, hammer of justice, and other common stuns. 0. The table below contains a list of abilities that are affected by DR, and under what circumstances. Explains what each stat does in Classic WoW. It depends entirely on the level of the monster (or player) hitting you and your own armor. com/dodge As you are probably aware you can't become invincible by simply upping your armor value, instead there's diminishing returns and it scales something like this (numbers made up for illustration): 0 armor = 0% damage reduction 100 armor = 13% damage reduction 200 armor = 20% damage reduction 300 armor = 25% damage reduction 400 armor = 29% damage Diminishing returns means that certain spells and abilities become less effective against a target if used frequently within a short period of time. So to get the most bang for your buck you want enemy minions to only hit you on a 20, after that is diminishing returns. This one is also quite good. lets see how many bs abilities rogues have blind - totally overpowered doesnt even share diminishing returns with other cc sap - can just sap and reset the fight in combo with blind evasion - cant be hit by anything making it an instant win against classes like warrior or paladin vanish - losing the fight? well now u can vanish and run away or instantly cheap shot Kommentar von Thottbot yeah, sure this is greatno its perfect, just F**k'n perfect. Curious if honor decay has been reported on. com/open?id=1kxP_TwxaJaNiPm_gMl7ps90_psMnAeka. The chance to critical strike can be viewed in the character pane under melee stats and is affected by agility, critical strike rating, and talents A community for World of Warcraft: Classic fans. His stun suffers from diminishing returns, so after about the second stun you'll be immune. The main problem with bonus armor is that it is expensive: it takes around 8 The reason I say that is because wc3 armor does not work the way I thought it did. Comment by 80976 And when it comes to total damage reduction, armor's diminishing returns are no less real than dodge or parry's. Significantly increases white melee damage by reducing glancing blow chance and penalty. There’s more to the game than 40 man raiding. I too was under the impression that diminishing returns were implemented in 1. Mastery is the new stat added in during Cataclysm and provides a different, unique benefit for every single specialization in the game. Those are the upper limits which you can only get close to by getting an infinite amount of either dodge or parry. Make sure to be careful with your Gouges when playing with any of these classes in Arena. Bubbles from items and abilities, such as Power Word: Shield, use absorbtion and if strong enough, can completely avoid an attack. This is purely the diminishing return data itself with API's to determine if a spellID has a This is the most current info about diminishing returns and secondary stats, as quoted by Wowhead: This penalty is as follows: From 0 to 30%, there’s no penalty. For spells, resistance can raise your chance to completely avoid an attack. Hats off to you! Edit: Upon looking it up, truth is, there were some spells without diminishing returns in early vanilla. Parry, and how diminishing returns are calculated are exactly the same as dodge in every way except that 1. They cost less mana because it's down ranked, but get the most +healing due to the slow speed. As of Patch 4. Comments. 305 offers huge benefits. I think it caps at 75% damage reduction which is about 13,000 armor, something only druid tanks have a chance at getting near. 1-beta-3) can track diminishing returns on group members, Diminishing returns, abbreviated DR,[1] means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. This blue leather armor of item level 51 goes in the "Chest" slot. Your level doesn't matter. Then Tank killer applies and reduces that 50 by 36% and makes it 32 armor. The "diminishing returns" argument is equivalent to saying that the more armor and mr you get, the less it's worth. To achieve a 20% damage reduction from 0 you only need 1400 DRList (Diminishing Returns Database) Library that contains (hopefully) the most up to date diminishing returns categorization. I’ve read that some games have taken an hour or so. If a spell from the same category is used within 15-20 seconds of the “end” of the first one, then that spell only lasts for 1/2 of the normal duration (example: cyclone after blind will last 3 secs instead of 6). It takes 324. Avoidance refers to a player's ability to nullify certain attacks. For evaluating the effectiveness of armor, you must equip the piece of armor (or use an armor calculator) and see the % damage reduction change. 85 agility for 1% crit and 243. Disorients — Blind shares a diminishing return timer with Cyclone so it is important to have good communication with any Druids you Agility increases ranged and Melee attack power for some classes, increases Armor rating, increases Dodge chance, and increases your Critical Strike chance when attacking with a weapon. Armor as a stat has diminishing returns, meaning the more you get the less benefit you gain from subsequent armor values. Featuresdisplay running diminishing returns as icons, showing the diminishing status and remaining time,uses DR category database from DRData-1. 1-beta-3) can track diminishing returns on group members, Let’s start by looking at the often misunderstood concept of diminishing returns. 09:13 PM. For melee, dodge, parry, and miss are all different ways to avoid the attack. 11 you had the option of doing some PvP for honor and completing the quests for honor. 0,select which categories to show or enable the learning option so they are detected They should know that a casual audience thinks the game's math is a simple multiplier comparable to "10 armor = 1% mitigation", and that same casual audience thinks "diminishing returns" means "once you go past 300 armor it now takes 20 armor to give 1% mitigation, so armor is garbage after 300". From 30% to 39%, there’s a 10% penalty. For some this means it has no diminishing return, and in a way it is correct. On 1. The Diminishing Returns on armor as you approach the cap are rather harsh; both functions are graphed below. Pre 1. 08% additional chance to dodge and be missed by attacks. Most pieces of gear in the game provide a given amount of rating for some secondary stats, which, when equipped, get converted into some secondary stat percentage for a character. It has already started to happen in the min/max community, and I expect it will arrive to your local semi-hardcore guild by AQ This is still a significant amount of armor, and it is important to point out that armor suffers from diminishing returns. This however is linear and I am going to prove it now. multiple times on a target within a short window will trigger diminishing returns (DR). notadnaps I Created A World of Warcraft Cataclysm Classic Armory! It has extreme diminishing returns. For people that don't know, in wc3, each point of armor adds the same amount of EHP, or Equivalent Health Point. A spell from Classic World of Warcraft. It just wasn’t optimal to stay in the same BG with honor decay. Top. thick hide for leveling as a wannabe tank? Thank you! Armor has diminishing returns as it increases, so the damage gained against scales up as you decrease armor. An alternative subreddit to the largest WoW Classic community on Reddit. 100% ArP negates 7773. So ya, armor does have diminishing returns. Control types of spells such as Charm, Fear and Stun will now be subject to diminishing returns. A community for World of Warcraft: Classic fans. However every percentage is more valuable, the more you have. 1. 5% Agility converted into armor +1% Attack Power: Balance Druid: Mastery: Astral Invocation +0. But you are absolutely correct that vanilla gear does not provide a dodge/parry rating and does so at a specific percentage. Reply reply Don't worry about armor appearing to have diminishing returns on % damage reduction; it's just how the math plays out. WoW resilience was linear so the more you got the more effective it The number shown on your character sheet is before diminishing returns (that's why the tooltip says "before diminishing returns" :-P ) however diminishing returns apply only to the mitigation stats you gain from the various combat ratings and agility. It doesn’t suffer diminishing returns, offers both defensive and offensive advantages, and provides the most consistent damage reduction The first time a spell with diminishing returns is used in PVP, it lasts for the full duration (example: blind 10 secs). This guide will first explain what a diminishing return means in PvP and their defensive and I'd say it would be super great, but was wondering if people ran the numbers on what sunder armor 5x brings most mobs armor to and what faerie fire would bring it to after the 5 stack, armor wise and damage percentage wise. Especially considering armor diminishing returns where the first but of armor makes the most difference. Once again there is some mix of the two that is the most gold efficient. chbw aha jeepj uirtqik stffkxh iktt brzqm stpsov ruzgcdfkp cotizd