Transport fever 2 station design. Build at least one underground level 2.

Transport fever 2 station design. I never use bridges, only to cross a river.

Transport fever 2 station design Problem with grids is, you can get gridlock. But my train station wont get loaded more like one unit of gas every 1 minute with max fast forward on. At the moment I generally set up a circular ring of bus stops that joins the residential, commercial and industrial areas together (ignoring the parts showing as very pale colours in the Land Use overlay), and then set up two routes through these, one clockwise, one counter-clockwise. The one I created had a track that went from a resource to an industry while the the other track allowed a train to pass the industry then pick up resources before returning to drop it off a the same industry ( it was coal and iron ore being moved to a steel factory) It worked fine until I sent a train back to the train depot because it was Jun 14, 2020 · I run 6 tracks connecting all the towns together, 1 pair for high speed passengers, 1 pair for medium speed freight and 1 pair for slow speed passengers, nothing stops on these lines, by using one way signal each pair of tracks has an up line and a down line, If I need to stop at a station I pull a spur line off the main line onto another platform, and by using crossovers on the spur lines I Sep 4, 2022 · The closer the stations are to the places the stations are to serve, the more people will want to use, and consequentially, the higher the city growth is going to be. The problem is on each of these lines there are 3-4 cities, each with 1/2 passenger, and half cargo 320m terminal on each side of 2 main line tracks that run through the middle. It is possible to choose the type of cladding (brick or stone), with the possibility of adding a slow speed (Petite Vitesse) cargo services for the 3 door hall. 1 - All intermediate products are not to go to the hubs. Then do it the hard way. 5 (update installed?) and works also fine with other station mods. and one or more platform for Output - Load and wait. Freight Train Station adds pedestrian underpass because default cargo train station lets pedestrians walk over the tracks even when a train is coming. Depots, hangars and shipyards are the only places where you can buy vehicles. Start out with a city you expect to make your hub (I normally go for one of the larger, more central cities on the map) and build your station up from there. Then you find out stations can't be built underground. Tests were ran on a fresh, unmodded game, so I'm ruling out mods as a cause. com/channel/UCtzh-_c9zdFP5FLslvSD4 Sep 28, 2024 · Grant your transport empire more style with exclusive skins for 5 vehicles - The prototype design skin for the Lockheed Super Constellation plane - The iconic Atlantique design skin for the TGV Sud-Est train - An American GM Fishbowl bus in the design of Santa Clara county - An alternative skin for the MAZ 103 with a modernized look - A colorful skin for the Mercedes Benz eCitaro based on a Oct 14, 2017 · This mod give you possibility to create kinds of track patterns precisely with parameters, which more alike real life engineering work. I was having an issue with getting my train to go through it and path to the next station. Jan 1, 2020 · Apologies if this subject has been covered before, but I can't find a definitive answer. How can I setup the truck station so I have 2 "platforms" where horses can pick up items without interrupting each other? And is tehre any difference regarding the distance of the station? For larger Truck stations I like this design. That track now has a passenger terminal, and the station is now also a passenger station. Mar 15, 2020 · Select the station. The only thing it has going to it are water tower stops and the occasional train breakdown. For stations with multiple platforms serving multiple lines I would recommend having a fairly significant trackwork at the station throat. Unfavorite. I also re-built the stations several times and it did not resolve the issue on affected stations. 4. E. In fact Urban specifically say 'if you do try it will crash the game". Heres how. 2 - UPDATE VOM 10. Mar 6, 2024 · Here are my thoughts on how I want the layout to work. Generally, I run passenger local trains, but I'd like to have the ability to run express trains. com/🧢 ME Oct 12, 2024 · Zum beginn unserer Planungen verstarb dann leider Leonard Nimoy und in gedenken an den einzig wahren Spock passten wir das Design etwas an. Mar 13, 2020 · In this second of two videos devoted to exploring the flexibility of Modular Train Stations in Transport Fever 2 I look at four different ways of configuring Coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. com/n/hushey Click Here To Subscribe!: https://www. One side is electrified and the other not. It may be ok for a 50kmh train of the 1860, but it ages like milk one you have trains running at 160-200kmh. The new platforms are available in standard heights (38 cm, 55 cm, 76 cm, and 96 cm) in the following eight designs: Mar 1, 2020 · What is the best and most efficiant way to have the tracks leading into a 4 platform station so that all tracks can access all platforms going in and leaving the station. clicks needed to move ~8 m. For reference: I was unable to get any trains that were 157m-160m to turn in a 160m station with buffers Dec 26, 2022 · Large stations in RE are nothing to talk about. My main problem are trains waiting to pass or to enter the station. - Sound effects for stations are in my Station type Configuration Upgrade Available Cost Maintenance; Passenger train station: Through 1 - 8 platforms 80 - 320 meters : additional street connection: 1850 - 1950: 84k - 254k 6 days ago · 🚆 Watch all Episodes: https://www. My line goes like this: Pickup (Pick ups fuel)- city 1 (Drops off fuel)-Pickup(Picks up fuel)-city 2 (Drops off fuel. It will give me some ideas. Grade separating some roads and station exits around the station could help decrease congestion around the station itself. click is 0. I agree it appears as if a through platform could potentially run through the middle of the station instead of that upper flyover. I never use bridges, only to cross a river. It wasn't until you mentioned today a station mod not snapping that it hit me: they put the feature in the station templates not the base game code! So this new feature only affects the vanilla stuff, and probably not any Dec 13, 2019 · What you can do, for example is start with a passenger station modify it to add extra lengths of track and some cargo platform lengths which will, effectively create a second station. (ideally you stick an extra track in before adding the platform so your passenger and cargo trains aren't waiting for each other. It's cheaper and looks more realistic in my opinion. What a shame. Jan 16, 2021 · - You can use pedestrian paths and bridges to link your station to the outside world. Oct 11, 2024 · Firstly, sorry if some terms might be mixed up, I have to translate the game terms to english. Don't build 1 truck stop for 6 towns. After an hour of trying different things I found a Jan 22, 2017 · An elevated station minimizing the use of terrain. These routes will often join up with Jan 12, 2017 · An underground station with one/multi-level possibilty, it can be used to configure a Spanish solution or Cross Station. Hit configure. 5 Added "distance to track" option to retaining wall 1. Click on "Underground station assembler" to connect them all! Some Mar 30, 2015 · Hello everyone!Since I started this game, I am using the following strategy:Each city has its own station, 5 tracks. They are always going right to the end products. That behaviour is consistent with the algorithm I described: the line path it comes across first goes to station #2, and #2 is the first station it sees on the line. That street should connect to the rest of your roads. However, the individual terminals are either for passengers or for cargos. Maybe easiest to build the streets or tracks first as a guide, then snap the station into place. Features: * Visible platforms * From 1 to 12 tracks for each level * From 40m to 480m platform lengths * 1, 2, 3 levels and assured interchange channels between -1 and -2 and between -2 and -3 layers * Cross station options Oh, didn’t know. Stick it next to the track. Should also be noted that building a terminus station generally makes it very expensive and time consuming to turn it into a drive through station at a later date. Jul 8, 2023 · There's 2 primary methods. Feb 12, 2020 · In TTD if the station was too short then the cargo not at the station wouldn't unload. The incoming line is a dual track. com/channel/UCtzh-_c9zdFP5FLslvSD4lw?sub_co Dec 21, 2019 · I don't see a reason for the bridge north of the station. One-Way entrances on one side and one-was exits on the other. This subreddit is not designed for promoting your content and is instead focused on helping people make games, not promote them. A rule of thumb would be 4 lines in a station, 8 tracks in the station throat if all lines are busy ones. Then again in the UK we have tons of old short stations with long trains. Their connections may appear broken when the construction menu is open, but repair themselves after you closed it. Hook up whatever cargo I feel like first. Nov 2, 2017 · Today I have started my ultimate (curved) station project, this station mainly works for curved tracks. One of these directions is usually much less profitable than the other. you can. I can manage trains fairly well,but road Jan 19, 2019 · This mod gives you ability to create freely underground station with distinct and interconnected parts, and to create freely street entry at any place you like. a line or multiple lines going the same way and are used by multiple different trains with different destinations and/or top speeds? My present layout is to use two-track mainlines and 4-track stations, with the trains stopping at that station using one of the two outermost platforms and passing trains using the central two stations as a type of Jan 22, 2018 · If you build a second line of tracks from Station - Configure - Add track it wont connect as a separate line cause if you click on station - terminals tab it will still show a single terminal, you ALSO NEED TO ADD A SECOND PLATFORM, now it will show as a station with two terminals. Now you can make it so the waiting train, doesn't have to wait. either plonk a station down next to the port itself and it'll directly transfer. Select platforms. 2 Added second road connection to the station 1. And of course, the freight is Sep 23, 2024 · Ironically I noticed last night my seaport mod (work in progess) wasn't snapping to the shore and I couldn't figure out why. Lets say im in 1850 and I setup a truck station on wood, where the input is quite high and the horses can just carry 4 items. I like to find setups with a couple of industries close to at least 2 cities, with a couple more cities within range. Make sure that the entry signals are all BEFORE the switches so that approaching trains can see which platforms are occupied and can make the switch to a free line. How do you transport all those people? Underground. So it comes down to player judgement. This is true regardless of mode of transport (truck, ship, etc) What is the best way to make a mainline, I. I have enjoyed figuring out simulation an If you have both cargo and passenger platforms in the same station, you actually have 2 stations that share the buildings and such. However, you can disable them in the menu if needed. com/@SeniacTwo/join💚 WEBSITE: https://www. com/n/transportfever2 Click Here To Subscribe!: https://www. seniac. I would like to see a solution to this issue. One line going in and one line going out. The new platforms are available in common heights (38cm, 55cm, 76cm and 96cm) in the following designs: Jun 23, 2017 · The retaining wall in the station and assert are aligned to "Track Design Patterns" mod 1. Nun ist diese Station mit dem Namen Genesis einmal die Momentan größte Tram Bus Station und gleichzeitig auch als "Gedenkstätte" für Leonard Nimoy gedacht. This will force trucks to exit the station without first having to turn around within the station. "please move to the front 4 carriages of the train to disembark, this is due to the platform being too short for the train". Sep 22, 2024 · The basic design is 2 mainlines (one for each station) coming in from the north and from south. 07. 1. Make it way bigger than you need early game, the city will grow around it and you'll find that later on if you want to expand it you'll have to demolish main roads to do so. Any resources for beginners to learn how to design rail stations, lines and road stations,lines? to replicate the rail corridor design from that one campaign Buy Transport Fever 2 *CHEAP* Here!: https://www. - When you remove a terminal, the station will fully update after the construction menu is closed. Bitte Hinweise zur Verwendung der flexiblen Module beachten! Please regard the notes about the flexible modules!- Deutsch -Diese Mod enthält viele neue Module für den MOTRAS von Eisfeuer … I guess I tend to connect cities up a bit more gradually. It's an American city. Favorited. Basically, it's up to you to The quick fix: delete that row of signals closest to the station and move the bottom 3 signals a bit further south so a full train can fit between each signal. What can then do is have your train stop at the passenger platform then move a little further down the line to the cargo platform and load/unload freight. I cant find anything in the posts about this. We cultivate a friendly and objective interaction with each other and our team will be happy to answer any questions you may have. 2022! Release-Notes gibt es hier. Stations are used to allow passengers and cargo to board or disembark the various means of transportation. ) Oct 20, 2014 · So where do they get the { 44 } and { 52 } for personNodes from and where do they get the { 22,23,24 } for the personEdges? I don't get it. We will focus on transport principles, planning, analysis, design, and techniques with the goal of helping you achieve maximum profit, increase realism, and impart aesthetics into your game. Features: * From 2 to 12 tracks * From 40m to 480m platform lengths * Santiago Calatrava style roof inspired by Reggio Emilia AV Mediopadana Station, or simple roofs * Customizable roofs * Available from 1990. General Tso. Created by. In that case, I would just use a through track in the station. Oct 26, 2024 · Oh hey the station in that last pic looks good, almost like a train station! Yea, that is the image I tried to show. To build a station, you need follow three steps. The original curved station done by UG is very inspirable but far from perfect, my mod will be a curved station more like a real life oneWith… In Transport Fever 2, I've simply been giving each line it's own rail, as it's the most efficient and simple. So if you put a passenger platform on one side and a cargo platform on the other, you can only tell the train to stop at one of them. Share. You can of course put them anywhere but the boards are the generic station name boards and the design is based on actual metro station ones - hence the name. Looks pretty good to me too. Leaving and entering from different sides of the station allows you to service more trains. There is only 7 segments in the path on each side so how can it be 44 and the edges 22,23,24 and so on. Build at least one underground level 2. Hushey Offline Jul 26, 2020 · Lines only go to a single platform and don't choose based on availability. Jan 18, 2020 · The river was a major transport backbone prior to implementing the highway network, and I set that up because my existing network of distribution nodes located within towns got backlogged in traffic trying to make their way through the towns. After you have selected the station that you want to build from the menu, you can change some initial parameters like number of platforms or tracks and length in the settings menu on the right side that can be accessed by pressing . g2a. Sep 28, 2024 · @power man The rogue electric train [which should have changed direction three stations earlier] followed mine [also electric] to a 2 platform station where trains terminate and change directions. The community is free for you to share and inform yourself about the game. It really helped with flow of traffic into the cities for delivery. I used a basic "X" type switch to connect a double track to both platforms. The highways and modular stations definitely are a must have. In the early to mid game, if properly placed you can serve the entire town from a combination of the station and a single drop point. To send to the other station, you must add signals to block the opposite direction at the turnout point, and make the signal for the path you don't want the train to travel be one way. What I am trying to say is, is it technically I find them easier to deal with. The Music use Dec 21, 2019 · Still enjoying the game. com/channel/UCtzh-_c9zdFP5FLslvSD4lw?sub_co As Autocoach wrote above, don't design your line like that - it simply won't work well. 5 m. or if you have a refinery relatively close to the water, place the port, then using the port build menu, you can place Pedestrian Entrance Ramps until you can get the street connection. In trying to improve realism, I make major corridors between cities, and try to link every factory onto that, still giving them each their own rails. I just basically delete the terminal track and the exit the configure station mode and run a line through. Each city is linked with the closest one. Jan 22, 2020 · There may be situations where you have a rail station that has trains waiting on the line that wants to go through, but there is already a train at the platform. 2. Jan 5, 2020 · The above charts show how the prebuilt passenger and cargo station structures occupy the available build area; the pale green indicates the 80m platforms while the other colors indicate what parts of the build area becomes occupied as you increase the length of the standard station. Also, try to only let a truck stop feed a couple towns. You can design pretty flexible (and very tiny all the way to monstrous) setups in TpF 2. Build an entry nearby 3. RE tracks are simpler to build, but much less flexible. But I assume in real life every single freight connection doesn't have it's own rail. View all videos. As for unloading, I tend to put my stations on the edge of towns, so will always have a full track station within range of the station, then use unload points right in the middle of the appropriate area in town. When you are in Rail station config menu, leave 2 tracks missing in the middle of the platform. I build double tracks. If there is no room for the train to get to max speed, you are simply having too many, too close stations in the network. So even if a track has two platforms next to it, a train will only use one at once. I build maximum 5 relations, so each track in the station is for one… Oct 18, 2023 · Try to design your pickups so that trucks come in one way, and out another, without having to turn around within the station, so that if they have to queue, they're doing it outside the station. It is completly compatible with Station Expansion Version 1. I start by placing the station with only terminals on the right side and expand to the right. 1 Aug 11, 2017 · Welcome to the fan community of Transport Fever and Train Fever, the economic simulators of Urban Games. A warm welcome to you for visiting my advanced Transport Fever 2 strategy guide. it just swaps track and switches mid platform. I am on the mission where you are supposed to get fuel from the mainland to the cities om the island. I soon learned that it didn't always work as intended because incoming trains didn't always take the main platform when another train was exiting. It kept saying no path and wouldn’t connect the color path to the other stations(s). The downside to building drive through stations need more space and better planning to build. You have 6 and 4 lane arteries, which are clogged up. . Jun 18, 2022 · It also includes 2 models of goods hall (2 and 3 doors) with their associated 40m or 80m high platform, acting as a goods station. this allows In the first of two videos devoted to exploring the flexibility of Modular Train Stations in Transport Fever 2 I go through all the features, options, and li Hello You Fool! Thanks for watching! Can we get 200 Likes? ️ BECOME A MEMBER: https://www. 2 . That's a great solution, and exactly what I was after, thanks both One side of town was passenger stations, other side of town was cargo stations. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains Oct 15, 2021 · That would seem to be a bug, but I believe the rest is by design. Jan 8, 2020 · I have a city nearing 5000 people here and it's growing. All Discussions Will help in the design of your transport network. 4 Fix of no electric tram track bug Fix of wrong platform waiting line position Bus/Tram stop option 1. #3. Oct 18, 2020 · hi anthony - these use the built in label font that comes with the game there is unfortunately no way to change it. I like the idea of having the passenger station near the middle of the city and letting the city grow up around it (maybe it's suboptimal, but I like the aesthetic). Buy Transport Fever 2 *CHEAP* Here!: https://www. Nov 21, 2017 · Give yourself lots of space for the rail, stations, and roads. So, obviously the regular tracks can be upgraded to high speed electric track using the wand icon in the track menu. Build them together so they are connected. The main platform has a direct route to the line going out. It gives you hand to control separately the following parameters:* Slope* Horizontal curves, presented by radius*… Nov 27, 2024 · I've been trying to use dual track train stations. Mar 6, 2024 · As the title asks. If you deliver industrial goods to a station, more industrial buildings will pop up around that station. Jul 9, 2024 · This is not hard to do yourself, just use 2+ stations side by side. Nov 19, 2020 · Version 1. And (horrendous) crew management, which I could not care less Sep 29, 2024 · In situations when: A: You have one product that has to be delivered to multiple points B: You have multiple products that have to be delivered to the same point C: You have products going out from multiple stations I don't entirely understand truck AI so I'd greatly appreciate it if someone could explain it to me,or at least provide a good source. Related Transport Fever 2 forward back r/CitiesSkylines A community-led subreddit for Cities: Skylines and Cities: Skylines II, the city-builder games from Colossal Order. But note it's for the centre of the station so on sloped ground the actual height will vary around the station. Apr 4, 2023 · If you have a large station you could design the approach and exits so that trains can get to (and out of) as many platforms as you feel are needed. To be implemented: * Extra street connection * Central tracks without platforms Feb 19, 2021 · German Stations. However when I took all trains off the line it was showing just fine. Oct 12, 2022 · Specially in towns stations, I have an average of 18 lines either passing or serving the station. I wanted to get all of this hammered out on the N & W stations first. All done with trucks and busses. Embanked/sunken stations, and/or elevated stations, will make this a breeze. I've started avoiding trucks for town delivery and instead I'll plop down a max length station (=larger catchment area) somewhere near the middle of either the industrial or commercial area. This makes the trucks go almost straight to every lane. So I changed to two separate We take a look at two very usefull warehouse/tuck stops in Transport fever 2 that i have used in my latest build - The UK Inspired rail network. Smooth flow through the hub is important. Even if, say, a forest, and a planks mill are right next to each other, you still need to physically transport it (using a line), even if the two stations are right next to each other on a very short line. Mostly I run small shuttles from the suburban stations to a hauptbahnof which has the connections to other cities but at the end of the line I sometimes have a main through station running through to a suburban terminal station to turnaround. youtube. May 26, 2022 @ 6:36pm Looks Buy Transport Fever 2 *CHEAP* Here!: https://www. Nov 4, 2024 · The same cargo station can not both accept and deliver goods. If you've been doing that to make sure that the trucks don't block the terminal for other trucks on different lines, then consider increasing the size of the terminal (ideally so all trucks can wait at terminal without blocking anything), or design the station and lines in such a way that the trucks won't In Transport Fever 2 it is possible to construct combined stations for passengers and cargo. After a few hours on my map, I wondered if a better strategy would be to make mini-connections around the map and start with bus transit in each city as opposed to working on 100% one production line from base resource to city delivery. The entrances have a long runway coming in (longer than my 640m hub-hub trains) so that 1 signal can control the platforms so all the trains can use all 5(4) platforms. I am a city planner because I loved SimCity while growing up. (Oil to fuel) Nov 11, 2024 · For stations each , . The Build With Collision mod is not mandatory but will make your life much easier. Map details : Size Big 10 km x 20 km (1:2) 17 cities Around 30~40 industries 9 passenger trainlines Bus lines A bit of freight lines (still under developement) Have a nice visit ! Dec 16, 2021 · Track Design Patterns. The exits quickly go 5-1 (4-1 for the small station), then back to the mainline. I am ExactChaos and I play all kinds of tycoon games. This mod gives you possibility to create kinds of track patterns precisely with parameters, which are more like real life engineering work. Trying to figure out how I want to setup my train stations in/near the towns. So I was replacing some old tracks and train stations to new and faster ones. Select a passenger platform. Jan 12, 2023 · This mod contains many new modules for the MOTRAS by Eisfeuer (which has to be installed and activated first) in the design of German stations. I almost always place my cargo stations with the cargo platforms parallel to the road, then use entries both ends. The officially unofficial subreddit of Transport Fever 2 Members Online I recently started a new 1850 run on a map with tons of lakes and rivers and decided to see how far I could get before needing trains Generally, I usually work on grain and bread first by a city that needs it as a requirement for growth. Station buildings are 2 (small side), 4 (small main, medium Feb 4, 2024 · The 2 DLC (Early Supporter Pack and Deluxe Pack are active on the savegame. 3 Fix of crash with Build 13446 1. #7 MrSledge Oct 25, 2024 · Hello, I am playing the last mission of chapter 2. Then i Place entries below and the exits above. It will not block other trains from entering other platforms. Stations and Depots are both constructions that are required for the operation of vehicles. That being said, it can be expensive to demolish a lot of stuff, especially if the land price is very high. Stations, on the other hand, are a pain in the butt. May 26, 2022 · Transport Fever 2. At least aesthetically it looks stupid imo. Jun 6, 2021 · And most of my stations design have always have a platform dedicated for - Input products - Just unload and go. Oct 17, 2021 · So, perhaps you have wanted to try making a mixed cargo line, such as a train or ship that carries 2 or more different products. com/watch?v=WZ8w5frSPgo&list=PLBGdR-k2k7iHsMHIEW_JOkNZm7o1xF2a_#transportfever2 #transportfever 0 - A hub is normally build of 1 or 2 train stations and 1 to 4 truck stations. Most of the stations in Transport Fever 2 are constructed in a modular way. Buses then have a much smaller role. 1. Either way seems to work : ) Oct 21, 2017 · If I'm understanding you correctly you simply need to create routes for each line (even if they are using the same tracks -and start and finish stations- for most of the route) they will, automatically, choose different platforms -if there is a route to each platform- on reaching the end stations, and you can create more platforms at intermediary stations if you wish so each line (up and back Feb 1, 2019 · Using 10m/15m spacing you can also join a station directly to parallel tracks, or other stations with transit tracks like Cargo Station Without Middle Ramp or Small Freight Station. This mod is a revival of the Transport Fever mod of the same name, with Compact Tunnel Entry, paraelle tracks and automatic signalling removed, due to the implementation of better mods. This mod contains many new modules for the Urban Games station in the design of german stations. The simplest way is brute forcing this behavior in your routes by making the truck station double-ended and then adding waypoints on a street just after the station. When the time comes for passenger services (not before I have a reliable income from cargo), I'll start with those same cities, make sure they have a decent entry-level commuter network set up to help boost growth and thus demand for my existing cargo lines, whether it's an intercity bus service May 13, 2020 · In larger towns I use 2 (or even 3) passenger stations. What is the best track layout for multiple platform stations? When I first started using two platforms in a single rail line. I've done that on the uppermost tacks ( per the direction in the photo) after I demolished the port station and got two platforms empty ( see the "this" photo, the uppermost 2 platforms use to be a shuttle form station to pier). Note that I haven't started doing cargo on the E & S stations. I've reached a point in my current save where I want to electrify the network. 3. Which means grids. Award. Now you can select a transport line to use the second track. Screenshots would be appreciated. Otherwise about 16 , . Favorite. When reconnecting everything suddenly my stations gave a warning they weren't connected anymore. High capacity non-crossing entry/exit train station design I've been trying to recreate the stations I used to rely on in OpenTTD in TF2, with below layouts as a result; exiting trains depart through tunnels, thereby never blocking arriving trains. Dec 22, 2019 · There is a bonus mission that involves converting stuttgart station to a high capacity station, but even after having the maximum nunber of tracks with the max length and doubled platform widths it still doesn't count the task as successful. The BEST Station Design In Transport Fever 2! Transport Fever 2. Is there a place where I can see some station layout to get me some ideas? Transport Fever 2 it is possible to construct combined stations for passengers and cargo. If a train is leaving the main platform. But when you have a platform that gets overloaded, for one reason or another, then one product ends up hogging the space and prevents another product from being stored. You might as well let 2 ins combines is half the number of ins and Outs. I know it can be done, but dont want it to take LOADS of length of track if at all possible. I will also run a truck line to a station just outside of each city, the distribute inside the city out of that station. yhnrq kpa ydtbruq wpfr yfksw wror napd fwhnlh yakt rrqnwm